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authorMax Horn2003-10-17 12:18:58 +0000
committerMax Horn2003-10-17 12:18:58 +0000
commit116dbee1fc1a7d8d2c22abf886d0b8e8fd93db53 (patch)
tree0960f331e9b7c2d5b59f896b4ab9cc2959417682 /base/gameDetector.h
parent79e681282e7c5e84d8d6bbd595bce455ebf4e8f1 (diff)
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factored out the game detection code into the Plugin class; this is the first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level
svn-id: r10858
Diffstat (limited to 'base/gameDetector.h')
-rw-r--r--base/gameDetector.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/base/gameDetector.h b/base/gameDetector.h
index fcb127036f..81213a3836 100644
--- a/base/gameDetector.h
+++ b/base/gameDetector.h
@@ -23,6 +23,7 @@
#ifndef GAMEDETECTOR_H
#define GAMEDETECTOR_H
+#include "base/plugins.h"
#include "common/str.h"
class Engine;
@@ -117,7 +118,7 @@ public:
static Language parseLanguage(const String &s);
static Platform parsePlatform(const String &s);
- const GameSettings *findGame(const String &gameName, const Plugin **plugin = NULL) const;
+ static GameSettings findGame(const String &gameName, const Plugin **plugin = NULL);
protected:
bool detectGame(void);