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authorMax Horn2006-05-04 23:24:09 +0000
committerMax Horn2006-05-04 23:24:09 +0000
commit5d5c02d66c680ef442f68138bae6a403e6bc3336 (patch)
treecd52747d0e464e82c963aa588631eed244a65357 /base/gameDetector.h
parentc46301bcc285fd216ab76095e81dc54b3ba1d127 (diff)
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Moved GameDetector::setTarget & findGame to the new namespace Base; moved their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function
svn-id: r22346
Diffstat (limited to 'base/gameDetector.h')
-rw-r--r--base/gameDetector.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/base/gameDetector.h b/base/gameDetector.h
index 89793cf48c..93f3668137 100644
--- a/base/gameDetector.h
+++ b/base/gameDetector.h
@@ -28,24 +28,11 @@
#include "common/config-manager.h"
#include "base/game.h"
-class Plugin;
-
-
class GameDetector {
- typedef Common::String String;
-
public:
static void registerDefaults();
-
static Common::String parseCommandLine(Common::StringMap &settings, int argc, char **argv);
static void processSettings(Common::String &target, Common::StringMap &settings);
- static const Plugin *detectMain();
-
-public:
- static GameDescriptor findGame(const String &gameName, const Plugin **plugin = NULL);
-
-//protected:
- static void setTarget(const String &name); // TODO: This should be protected
};
#endif