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authorMax Horn2006-04-15 20:36:41 +0000
committerMax Horn2006-04-15 20:36:41 +0000
commit68cb7f52c8dd64ccfe8f28e847b530c8835175c3 (patch)
tree635011611fbc8592289b85c0b704d5a0cec057ea /base/gameDetector.h
parentad45318328e23b76e346414c62ef4c22d8ebe059 (diff)
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- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
Diffstat (limited to 'base/gameDetector.h')
-rw-r--r--base/gameDetector.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/base/gameDetector.h b/base/gameDetector.h
index dc09262368..1c474a8946 100644
--- a/base/gameDetector.h
+++ b/base/gameDetector.h
@@ -27,7 +27,6 @@
#include "common/str.h"
#include "common/config-manager.h"
-class GameDetector;
class OSystem;
class Plugin;
@@ -69,8 +68,6 @@ public:
void processSettings(Common::String &target, Common::StringMap &settings);
const Plugin *detectMain();
- String _targetName;
-
public:
static GameDescriptor findGame(const String &gameName, const Plugin **plugin = NULL);