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authorJordi Vilalta Prat2008-05-12 00:26:29 +0000
committerJordi Vilalta Prat2008-05-12 00:26:29 +0000
commit2c9968fe80c4ba78f895c9bac757dd6b1604ccce (patch)
tree863d7b8e84b7ba511b2880ba95e0e8010db79841 /base/main.cpp
parentbb035967442df0f9cb7de3e3da3d73ce2f4ce5d2 (diff)
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- Added an engine plugin manager and moved engine specific functionality into it
- base/plugins.* reorganization svn-id: r32045
Diffstat (limited to 'base/main.cpp')
-rw-r--r--base/main.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 9129fcc7e1..80f77f89ab 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -77,8 +77,8 @@ static bool launcherDialog(OSystem &system) {
return (dlg.runModal() != -1);
}
-static const Plugin *detectPlugin() {
- const Plugin *plugin = 0;
+static const EnginePlugin *detectPlugin() {
+ const EnginePlugin *plugin = 0;
// Make sure the gameid is set in the config manager, and that it is lowercase.
Common::String gameid(ConfMan.getActiveDomainName());
@@ -90,7 +90,7 @@ static const Plugin *detectPlugin() {
// Query the plugins and find one that will handle the specified gameid
printf("Looking for %s\n", gameid.c_str());
- GameDescriptor game = Base::findGame(gameid, &plugin);
+ GameDescriptor game = EngineMan.findGame(gameid, &plugin);
if (plugin == 0) {
printf("Failed game detection\n");
@@ -105,7 +105,7 @@ static const Plugin *detectPlugin() {
}
// TODO: specify the possible return values here
-static int runGame(const Plugin *plugin, OSystem &system, const Common::String &edebuglevels) {
+static int runGame(const EnginePlugin *plugin, OSystem &system, const Common::String &edebuglevels) {
Common::String gameDataPath(ConfMan.get("path"));
if (gameDataPath.empty()) {
} else if (gameDataPath.lastChar() != '/'
@@ -168,7 +168,7 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String &
// Set the window caption to the game name
Common::String caption(ConfMan.get("description"));
- Common::String desc = Base::findGame(ConfMan.get("gameid")).description();
+ Common::String desc = EngineMan.findGame(ConfMan.get("gameid")).description();
if (caption.empty() && !desc.empty())
caption = desc;
if (caption.empty())
@@ -298,7 +298,7 @@ extern "C" int scummvm_main(int argc, char *argv[]) {
// cleanly, so this is now enabled to encourage people to fix bits :)
while (0 != ConfMan.getActiveDomain()) {
// Try to find a plugin which feels responsible for the specified game.
- const Plugin *plugin = detectPlugin();
+ const EnginePlugin *plugin = detectPlugin();
if (plugin) {
// Unload all plugins not needed for this game,
// to save memory