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authorMax Horn2009-01-30 04:52:53 +0000
committerMax Horn2009-01-30 04:52:53 +0000
commit76deee02d6b2638cd04be6cfb50aaf217b6252ee (patch)
tree2662abc9deec308936693cbf7b95c19b30039b9c /base/main.cpp
parentde7c89e38143ccac34e5228d5591a2738f27a661 (diff)
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Some more 'special debug levels' tweaks
svn-id: r36140
Diffstat (limited to 'base/main.cpp')
-rw-r--r--base/main.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 9efe582301..8540c309e0 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -175,9 +175,14 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
SearchMan.addDirectory(dir.getPath(), dir);
}
- // On creation the engine should've set up all debug levels so we can use
+ // On creation the engine should have set up all debug levels so we can use
// the command line arugments here
- Common::enableSpecialDebugLevelList(edebuglevels);
+ Common::StringTokenizer tokenizer(edebuglevels, " ,");
+ while (!tokenizer.empty()) {
+ Common::String token = tokenizer.nextToken();
+ if (!enableSpecialDebugLevel(token))
+ warning("Engine does not support debug level '%s'", token.c_str());
+ }
// Inform backend that the engine is about to be run
system.engineInit();