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authorNorbert Lange2009-08-24 17:51:47 +0000
committerNorbert Lange2009-08-24 17:51:47 +0000
commit917d4b78b36d6c5a5c25a03e7ee6a1c1b6a85fd5 (patch)
treee652563203a00f8acecfaafbf93c64dbfbd13f25 /base/main.cpp
parent5f87d5090cfcb34cda3c1f5d430e0865344d7366 (diff)
parentdd7868acc2512c9761d892e67a4837f4dc38bdc0 (diff)
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Merge with trunk
svn-id: r43701
Diffstat (limited to 'base/main.cpp')
-rw-r--r--base/main.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/base/main.cpp b/base/main.cpp
index d108512416..03db00a1d9 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -45,9 +45,12 @@
#include "common/file.h"
#include "common/fs.h"
#include "common/system.h"
+
#include "gui/GuiManager.h"
#include "gui/message.h"
+#include "sound/audiocd.h"
+
#include "backends/keymapper/keymapper.h"
#if defined(_WIN32_WCE)
@@ -416,6 +419,15 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
warning("Could not find any engine capable of running the selected game");
}
+ // We will destroy the AudioCDManager singleton here to save some memory.
+ // This will not make the CD audio stop, one would have to enable this:
+ //AudioCD.stop();
+ // but the engine is responsible for stopping CD playback anyway and
+ // this way we catch engines not doing it properly. For some more
+ // information about why AudioCDManager::destroy does not stop the CD
+ // playback read the FIXME in sound/audiocd.h
+ Audio::AudioCDManager::destroy();
+
// reset the graphics to default
setupGraphics(system);
launcherDialog();