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authorBastien Bouclet2016-09-25 08:45:42 +0200
committerBastien Bouclet2019-11-03 11:43:00 +0100
commitc142838122c49811a3b77c6909705aab7121c6ff (patch)
tree584abe3781b731f45ee09850a1bc481b3d04c7b6 /base/main.cpp
parent47a2b2a9a21c0134254cc9cb2990cc30c7ca1a66 (diff)
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BASE: Change the command line interface to use engine-qualified game names
Qualified game names have the following form: engineId:gameId. Unqualified game names are still supported as long as they are not ambiguous. However they are considered deprecated and are no longer displayed by the --list-games command.
Diffstat (limited to 'base/main.cpp')
-rw-r--r--base/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 85fdbb2986..5df9fec22e 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -219,7 +219,7 @@ static Common::Error runGame(const Plugin *plugin, OSystem &system, const Common
Common::String caption(ConfMan.get("description"));
if (caption.empty()) {
- PlainGameDescriptor game = EngineMan.findTarget(ConfMan.getActiveDomainName());
+ QualifiedGameDescriptor game = EngineMan.findTarget(ConfMan.getActiveDomainName());
if (game.description) {
caption = game.description;
}