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authorFilippos Karapetis2012-02-27 22:50:01 +0200
committerJohannes Schickel2012-03-19 20:32:34 +0100
commitc84cd8dee83fe42263f82ae3bb603360b99e0b0a (patch)
treec9e2b3328dc198620b3d0cc77d2ae6802a866562 /base/main.cpp
parentbe8c557645bf73e96a463c60bd0422b39a3edfef (diff)
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GUI: Add per-engine and per-game options
Diffstat (limited to 'base/main.cpp')
-rw-r--r--base/main.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 391d911ae8..99dcac63d3 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -195,7 +195,7 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
}
// On creation the engine should have set up all debug levels so we can use
- // the command line arugments here
+ // the command line arguments here
Common::StringTokenizer tokenizer(edebuglevels, " ,");
while (!tokenizer.empty()) {
Common::String token = tokenizer.nextToken();
@@ -206,6 +206,12 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
// Initialize any game-specific keymaps
engine->initKeymap();
+ // Set default values to the custom engine options
+ const ExtraGuiOptions engineOptions = (*plugin)->getExtraGuiOptions(ConfMan.getActiveDomainName());
+ for (uint i = 0; i < engineOptions.size(); i++) {
+ ConfMan.registerDefault(engineOptions[i].configOption, engineOptions[i].defaultState);
+ }
+
// Inform backend that the engine is about to be run
system.engineInit();