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author | Max Horn | 2011-04-18 17:50:54 +0200 |
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committer | Max Horn | 2011-04-18 18:22:03 +0200 |
commit | cd2fcaf4ca338400ed8ee44566b9a767287efd69 (patch) | |
tree | 6ca2f6ba94b2dfc754957bbe700f85503a4de28f /base/main.cpp | |
parent | 7c13aa48cd3f103564ac1807f1152d94f1863979 (diff) | |
download | scummvm-rg350-cd2fcaf4ca338400ed8ee44566b9a767287efd69.tar.gz scummvm-rg350-cd2fcaf4ca338400ed8ee44566b9a767287efd69.tar.bz2 scummvm-rg350-cd2fcaf4ca338400ed8ee44566b9a767287efd69.zip |
COMMON: Remove kInvalidPathError
Diffstat (limited to 'base/main.cpp')
-rw-r--r-- | base/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/base/main.cpp b/base/main.cpp index f45067ff1d..4dfed0f08c 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -131,7 +131,7 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const // Verify that the game path refers to an actual directory if (!(dir.exists() && dir.isDirectory())) - err = Common::kInvalidPathError; + err = Common::kPathNotDirectory; // Create the game engine if (err.getCode() == Common::kNoError) |