diff options
author | Johannes Schickel | 2011-09-06 16:51:04 +0200 |
---|---|---|
committer | Johannes Schickel | 2011-09-06 16:51:04 +0200 |
commit | d9d366dbc9c2535949bb9b70ab472e73564c8f0d (patch) | |
tree | 094a3e98218dacaeade95a84b35a23079a9c5343 /base/main.cpp | |
parent | 3bcc4ce1fdd22de41a2e772f8dedcb17c4a48347 (diff) | |
download | scummvm-rg350-d9d366dbc9c2535949bb9b70ab472e73564c8f0d.tar.gz scummvm-rg350-d9d366dbc9c2535949bb9b70ab472e73564c8f0d.tar.bz2 scummvm-rg350-d9d366dbc9c2535949bb9b70ab472e73564c8f0d.zip |
GRAPHICS: Remove dithering code.
The code is not used anymore and neither the Mohawk developers, who expressed
that they might need dithering for some games, nor DrMcCoy, who wrote it, need
this code anymore.
In the worst case if anyone needs it again, we can revert this commit.
Diffstat (limited to 'base/main.cpp')
0 files changed, 0 insertions, 0 deletions