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authorAlejandro Marzini2010-06-09 20:09:57 +0000
committerAlejandro Marzini2010-06-09 20:09:57 +0000
commite991cd8c53ad21af037df1e0a16816aeea2d0fe2 (patch)
treef647f636fc3898c150db61de50c3522056a65d17 /base/main.cpp
parent4177a1e16df7712c081e41a8eabf0b7d4694230b (diff)
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- Revised abstract AudioCDManager.
- Removed AudioCDManager Singleton, and changed code for using AudioCDManager in OSystem. - Added initialization code for new AudioCDManager in BaseBackend and OSystem_SDL. svn-id: r49548
Diffstat (limited to 'base/main.cpp')
-rw-r--r--base/main.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/base/main.cpp b/base/main.cpp
index bfb6611a91..7f3b9467b3 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -52,8 +52,6 @@
#include "gui/message.h"
#include "gui/error.h"
-#include "sound/audiocd.h"
-
#include "backends/keymapper/keymapper.h"
#if defined(_WIN32_WCE)
@@ -417,15 +415,6 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
GUI::displayErrorDialog("Could not find any engine capable of running the selected game");
}
- // We will destroy the AudioCDManager singleton here to save some memory.
- // This will not make the CD audio stop, one would have to enable this:
- //AudioCD.stop();
- // but the engine is responsible for stopping CD playback anyway and
- // this way we catch engines not doing it properly. For some more
- // information about why AudioCDManager::destroy does not stop the CD
- // playback read the FIXME in sound/audiocd.h
- Audio::AudioCDManager::destroy();
-
// reset the graphics to default
setupGraphics(system);
launcherDialog();