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author | Yotam Barnoy | 2010-11-15 13:37:06 +0000 |
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committer | Yotam Barnoy | 2010-11-15 13:37:06 +0000 |
commit | fdc2a2cd81ca3547f72a21a12c23ee56cf50faa4 (patch) | |
tree | 9491240ce9b84a0ea2842f0e1cd87a9f5060dd41 /base/main.cpp | |
parent | 457127d2a6aba99a33b3d1212f1406a8c40dc29e (diff) | |
download | scummvm-rg350-fdc2a2cd81ca3547f72a21a12c23ee56cf50faa4.tar.gz scummvm-rg350-fdc2a2cd81ca3547f72a21a12c23ee56cf50faa4.tar.bz2 scummvm-rg350-fdc2a2cd81ca3547f72a21a12c23ee56cf50faa4.zip |
CONFIGMAN: added defragmentation methods for one-plugin-at-a-time
One-plugin-at-a-time can have fragmentation caused by the ConfigManager if a game changes any configuration value. By reallocating and copying over the ConfigManager, we avoid this problem.
svn-id: r54243
Diffstat (limited to 'base/main.cpp')
-rw-r--r-- | base/main.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/base/main.cpp b/base/main.cpp index 900d73a28d..44b0aa908d 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -408,6 +408,8 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { #if defined(ONE_PLUGIN_AT_A_TIME) && defined(DYNAMIC_MODULES) // do our best to prevent fragmentation by unloading as soon as we can PluginManager::instance().unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false); + // reallocate the config manager to get rid of any fragmentation + ConfMan.defragment(); #endif // Did an error occur ? |