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authorBastien Bouclet2018-05-06 15:51:03 +0200
committerBastien Bouclet2018-05-10 09:04:23 +0200
commit90b78c544657bf0fc41d6b86276a0873060345b5 (patch)
treea9187f2a6d924360f6b0960fd08a7cf7cddbc8ba /base/plugins.cpp
parentfaa2534f46611a47913004b55aa0e5ed5b7e4b7a (diff)
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ENGINES: Merge GameDescriptor and DetectedGame
Diffstat (limited to 'base/plugins.cpp')
-rw-r--r--base/plugins.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 1bfb929950..40a4d77053 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -531,7 +531,7 @@ DetectionResults EngineManager::detectGames(const Common::FSList &fslist) const
for (uint i = 0; i < engineCandidates.size(); i++) {
engineCandidates[i].engineName = metaEngine.getName();
- engineCandidates[i].matchedGame.path = path;
+ engineCandidates[i].path = path;
candidates.push_back(engineCandidates[i]);
}
@@ -554,7 +554,7 @@ void addStringToConf(const Common::String &key, const Common::String &value, con
} // End of anonymous namespace
-Common::String EngineManager::createTargetForGame(const GameDescriptor &game) {
+Common::String EngineManager::createTargetForGame(const DetectedGame &game) {
// The auto detector or the user made a choice.
// Pick a domain name which does not yet exist (after all, we
// are *adding* a game to the config, not replacing).