diff options
| author | Max Horn | 2005-11-19 17:57:24 +0000 | 
|---|---|---|
| committer | Max Horn | 2005-11-19 17:57:24 +0000 | 
| commit | 8262b6dc2ac542b84d8ef2304df0f549039f411c (patch) | |
| tree | 20ef39226253d54aac0b21562870e3e7d6805d83 /base/plugins.h | |
| parent | b12138458de29908847974091fc5f2188ef9fecc (diff) | |
| download | scummvm-rg350-8262b6dc2ac542b84d8ef2304df0f549039f411c.tar.gz scummvm-rg350-8262b6dc2ac542b84d8ef2304df0f549039f411c.tar.bz2 scummvm-rg350-8262b6dc2ac542b84d8ef2304df0f549039f411c.zip | |
Tried to unify plugin code for PalmOS and non-PalmOS (hopefully I didn't break the PalmOS code this way, please verify)
svn-id: r19670
Diffstat (limited to 'base/plugins.h')
| -rw-r--r-- | base/plugins.h | 13 | 
1 files changed, 3 insertions, 10 deletions
| diff --git a/base/plugins.h b/base/plugins.h index 8812c44f27..6b4fba01e1 100644 --- a/base/plugins.h +++ b/base/plugins.h @@ -26,12 +26,12 @@  #include "common/array.h"  #include "common/singleton.h"  #include "common/util.h" +#include "base/gameDetector.h"	// For GameSettings  class Engine;  class FSList;  class GameDetector;  class OSystem; -struct GameSettings;  /** List of games. */  typedef Common::Array<GameSettings> GameList; @@ -84,21 +84,15 @@ public:   * both as a static and a dynamic plugin.   *   * @todo	add some means to query the plugin API version etc. - * @todo	on Windows, we might need __declspec(dllexport) ?   */ -#if defined(PALMOS_ARM) || defined(PALMOS_DEBUG) +#ifndef DYNAMIC_MODULES  #define REGISTER_PLUGIN(ID,name) \  	PluginRegistrator *g_##ID##_PluginReg; \  	void g_##ID##_PluginReg_alloc() { \  		g_##ID##_PluginReg = new PluginRegistrator(name, Engine_##ID##_gameList(), Engine_##ID##_create, Engine_##ID##_detectGames);\  	}  #else - -#ifndef DYNAMIC_MODULES -#define REGISTER_PLUGIN(ID,name) \ -	PluginRegistrator g_##ID##_PluginReg(name, Engine_##ID##_gameList(), Engine_##ID##_create, Engine_##ID##_detectGames); -#else  #define REGISTER_PLUGIN(ID,name) \  	extern "C" { \  		PLUGIN_EXPORT const char *PLUGIN_name() { return name; } \ @@ -107,7 +101,6 @@ public:  		PLUGIN_EXPORT DetectedGameList PLUGIN_detectGames(const FSList &fslist) { return Engine_##ID##_detectGames(fslist); } \  	}  #endif -#endif  #ifndef DYNAMIC_MODULES  /** @@ -115,7 +108,7 @@ public:   * to allow static 'plugins' to register with the PluginManager.   */  class PluginRegistrator { -	friend class PluginManager; +	friend class StaticPlugin;  public:  	typedef Engine *(*EngineFactory)(GameDetector *detector, OSystem *syst);  	typedef DetectedGameList (*DetectFunc)(const FSList &fslist); | 
