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authorPaweł Kołodziejski2005-06-05 12:55:33 +0000
committerPaweł Kołodziejski2005-06-05 12:55:33 +0000
commitbc65eb8ea51944c13a23ea4a7d1b54d228c5b7ea (patch)
tree36a22ed38562b42d97f7d41d059a81522538f95b /base/plugins.h
parente1aec42c63e4a782d978f21e56ea8d0fce2ed967 (diff)
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added code for loading dynamic plugins(DLLs) for windows
svn-id: r18356
Diffstat (limited to 'base/plugins.h')
-rw-r--r--base/plugins.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/base/plugins.h b/base/plugins.h
index f9a5567834..11eb4a3e3f 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -92,10 +92,10 @@ public:
#else
#define REGISTER_PLUGIN(ID,name) \
extern "C" { \
- const char *PLUGIN_name() { return name; } \
- GameList PLUGIN_getSupportedGames() { return Engine_##ID##_gameList(); } \
- Engine *PLUGIN_createEngine(GameDetector *detector, OSystem *syst) { return Engine_##ID##_create(detector, syst); } \
- DetectedGameList PLUGIN_detectGames(const FSList &fslist) { return Engine_##ID##_detectGames(fslist); } \
+ PLUGIN_EXPORT const char *PLUGIN_name() { return name; } \
+ PLUGIN_EXPORT GameList PLUGIN_getSupportedGames() { return Engine_##ID##_gameList(); } \
+ PLUGIN_EXPORT Engine *PLUGIN_createEngine(GameDetector *detector, OSystem *syst) { return Engine_##ID##_create(detector, syst); } \
+ PLUGIN_EXPORT DetectedGameList PLUGIN_detectGames(const FSList &fslist) { return Engine_##ID##_detectGames(fslist); } \
}
#endif