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authorPaweł Kołodziejski2005-06-05 12:55:33 +0000
committerPaweł Kołodziejski2005-06-05 12:55:33 +0000
commitbc65eb8ea51944c13a23ea4a7d1b54d228c5b7ea (patch)
tree36a22ed38562b42d97f7d41d059a81522538f95b /base
parente1aec42c63e4a782d978f21e56ea8d0fce2ed967 (diff)
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added code for loading dynamic plugins(DLLs) for windows
svn-id: r18356
Diffstat (limited to 'base')
-rw-r--r--base/plugins.cpp40
-rw-r--r--base/plugins.h8
2 files changed, 43 insertions, 5 deletions
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 695ed6ede6..1dbcf4609f 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -47,9 +47,15 @@ typedef DetectedGameList (*DetectFunc)(const FSList &fslist);
#define PLUGIN_PREFIX ""
#define PLUGIN_SUFFIX ".plg"
#else
+#ifdef _WIN32
+#define PLUGIN_DIRECTORY ""
+#define PLUGIN_PREFIX ""
+#define PLUGIN_SUFFIX ".dll"
+#else
#error No support for loading plugins on non-unix systems at this point!
#endif
#endif
+#endif
#else
@@ -138,24 +144,44 @@ public:
};
void *DynamicPlugin::findSymbol(const char *symbol) {
-#if defined(UNIX)||defined(__DC__)
+#if defined(UNIX) || defined(__DC__)
void *func = dlsym(_dlHandle, symbol);
if (!func)
warning("Failed loading symbol '%s' from plugin '%s' (%s)", symbol, _filename.c_str(), dlerror());
return func;
#else
+#if defined(_WIN32)
+ void *func = GetProcAddress((HMODULE)_dlHandle, symbol);
+ if (!func)
+ warning("Failed loading symbol '%s' from plugin '%s'", symbol, _filename.c_str());
+ return func;
+#else
#error TODO
#endif
+#endif
}
bool DynamicPlugin::loadPlugin() {
assert(!_dlHandle);
+#if defined(UNIX) || defined(__DC__)
_dlHandle = dlopen(_filename.c_str(), RTLD_LAZY);
if (!_dlHandle) {
warning("Failed loading plugin '%s' (%s)", _filename.c_str(), dlerror());
return false;
}
+#else
+#if defined(_WIN32)
+ _dlHandle = LoadLibrary(_filename.c_str());
+
+ if (!_dlHandle) {
+ warning("Failed loading plugin '%s'", _filename.c_str());
+ return false;
+ }
+#else
+#error TODO
+#endif
+#endif
// Query the plugin's name
NameFunc nameFunc = (NameFunc)findSymbol("PLUGIN_name");
@@ -195,11 +221,23 @@ bool DynamicPlugin::loadPlugin() {
}
void DynamicPlugin::unloadPlugin() {
+#if defined(UNIX) || defined(__DC__)
if (_dlHandle) {
if (dlclose(_dlHandle) != 0)
warning("Failed unloading plugin '%s' (%s)", _filename.c_str(), dlerror());
}
}
+#else
+#if defined(_WIN32)
+ if (_dlHandle) {
+ if (!FreeLibrary((HMODULE)_dlHandle))
+ warning("Failed unloading plugin '%s'", _filename.c_str());
+ }
+}
+#else
+#error TODO
+#endif
+#endif
#endif // DYNAMIC_MODULES
diff --git a/base/plugins.h b/base/plugins.h
index f9a5567834..11eb4a3e3f 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -92,10 +92,10 @@ public:
#else
#define REGISTER_PLUGIN(ID,name) \
extern "C" { \
- const char *PLUGIN_name() { return name; } \
- GameList PLUGIN_getSupportedGames() { return Engine_##ID##_gameList(); } \
- Engine *PLUGIN_createEngine(GameDetector *detector, OSystem *syst) { return Engine_##ID##_create(detector, syst); } \
- DetectedGameList PLUGIN_detectGames(const FSList &fslist) { return Engine_##ID##_detectGames(fslist); } \
+ PLUGIN_EXPORT const char *PLUGIN_name() { return name; } \
+ PLUGIN_EXPORT GameList PLUGIN_getSupportedGames() { return Engine_##ID##_gameList(); } \
+ PLUGIN_EXPORT Engine *PLUGIN_createEngine(GameDetector *detector, OSystem *syst) { return Engine_##ID##_create(detector, syst); } \
+ PLUGIN_EXPORT DetectedGameList PLUGIN_detectGames(const FSList &fslist) { return Engine_##ID##_detectGames(fslist); } \
}
#endif