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authorMax Horn2006-05-03 20:49:33 +0000
committerMax Horn2006-05-03 20:49:33 +0000
commit05f6adbbd90f58346a0bca85793069c387c54b67 (patch)
treeaeb7151779c221e1aec308d55445f4e9e234aba2 /base
parentb67c30f6c8f5b7c31f9acd9aa7fe9ac1d295ba5f (diff)
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Removed FilesystemNode::isValid (leaving it up to the porters to decide whether to remove their isValid code or not)
svn-id: r22317
Diffstat (limited to 'base')
-rw-r--r--base/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/base/main.cpp b/base/main.cpp
index e438cec0c8..a3c24ed30c 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -170,7 +170,7 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String &
if (ConfMan.hasKey("path")) {
Common::String path(ConfMan.get("path"));
FilesystemNode dir(path);
- if (!dir.isValid() || !dir.isDirectory()) {
+ if (!dir.isDirectory()) {
warning("Game directory does not exist (%s)", path.c_str());
return 0;
}