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author | Christopher Page | 2008-07-21 22:46:39 +0000 |
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committer | Christopher Page | 2008-07-21 22:46:39 +0000 |
commit | 09f4fd946ee4b3fd6d9780e080b9bc95fbcd0a69 (patch) | |
tree | e4aae52f4e6872f8cd6bed9ddab5de6d0521f7d2 /base | |
parent | 0cae5552db214a7e11c552205e03fd5c0c38f6fd (diff) | |
parent | e09eb75ef77d6e76b763b3a47540a530013a887f (diff) | |
download | scummvm-rg350-09f4fd946ee4b3fd6d9780e080b9bc95fbcd0a69.tar.gz scummvm-rg350-09f4fd946ee4b3fd6d9780e080b9bc95fbcd0a69.tar.bz2 scummvm-rg350-09f4fd946ee4b3fd6d9780e080b9bc95fbcd0a69.zip |
Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,33078-33079,33083,33086-33087,33089,33094-33096,33098-33099,33104,33108-33109,33114-33117,33120,33135-33146,33160,33162,33165,33167-33169 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33183
Diffstat (limited to 'base')
-rw-r--r-- | base/game.cpp | 4 | ||||
-rw-r--r-- | base/game.h | 2 | ||||
-rw-r--r-- | base/internal_version.h | 2 | ||||
-rw-r--r-- | base/plugins.h | 10 |
4 files changed, 6 insertions, 12 deletions
diff --git a/base/game.cpp b/base/game.cpp index 9628543672..e65c891dc7 100644 --- a/base/game.cpp +++ b/base/game.cpp @@ -32,10 +32,10 @@ const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const Pla const PlainGameDescriptor *g = list; while (g->gameid) { if (0 == scumm_stricmp(gameid, g->gameid)) - break; + return g; g++; } - return g; + return 0; } void GameDescriptor::updateDesc(const char *extra) { diff --git a/base/game.h b/base/game.h index 18d7967388..b068c300ce 100644 --- a/base/game.h +++ b/base/game.h @@ -48,7 +48,7 @@ struct PlainGameDescriptor { /** * Given a list of PlainGameDescriptors, returns the first PlainGameDescriptor * matching the given gameid. If not match is found return 0. - * The end of the list marked by a PlainGameDescriptor with gameid equal to 0. + * The end of the list must marked by a PlainGameDescriptor with gameid equal to 0. */ const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list); diff --git a/base/internal_version.h b/base/internal_version.h index 069c20b4c9..c867532dd9 100644 --- a/base/internal_version.h +++ b/base/internal_version.h @@ -1 +1 @@ -#define SCUMMVM_VERSION "0.12.0svn" +#define SCUMMVM_VERSION "0.13.0svn" diff --git a/base/plugins.h b/base/plugins.h index 9d3ce97c3b..02116f6433 100644 --- a/base/plugins.h +++ b/base/plugins.h @@ -81,17 +81,11 @@ extern int pluginTypeVersions[PLUGIN_TYPE_MAX]; #define STATIC_PLUGIN 1 #define DYNAMIC_PLUGIN 2 -// Note: The spaces around ENABLE_##ID have been added on purpose for -// MSVC. For some reason, MSVC tries to add the parenthesis after -// ENABLE_##ID to the check, thus making it false all the time. -// Please do NOT remove them, otherwise no engine plugins will be -// registered under MSVC - #define PLUGIN_ENABLED_STATIC(ID) \ - (defined( ENABLE_##ID ) && !PLUGIN_ENABLED_DYNAMIC(ID)) + (ENABLE_##ID && !PLUGIN_ENABLED_DYNAMIC(ID)) #define PLUGIN_ENABLED_DYNAMIC(ID) \ - (defined( ENABLE_##ID ) && (ENABLE_##ID == DYNAMIC_PLUGIN) && defined(DYNAMIC_MODULES)) + (ENABLE_##ID && (ENABLE_##ID == DYNAMIC_PLUGIN) && DYNAMIC_MODULES) /** * REGISTER_PLUGIN_STATIC is a convenience macro which is used to declare |