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| author | Max Horn | 2004-03-28 16:30:50 +0000 |
|---|---|---|
| committer | Max Horn | 2004-03-28 16:30:50 +0000 |
| commit | 14378cb56e18237cf1b8b5e088995e0b91f47410 (patch) | |
| tree | e646deabd966699f0538880f74883255df2810bb /base | |
| parent | efb5f3777a2aa664c6bc5e7fb5ab3f2b92da6ca8 (diff) | |
| download | scummvm-rg350-14378cb56e18237cf1b8b5e088995e0b91f47410.tar.gz scummvm-rg350-14378cb56e18237cf1b8b5e088995e0b91f47410.tar.bz2 scummvm-rg350-14378cb56e18237cf1b8b5e088995e0b91f47410.zip | |
Renamed more OSystem methods
svn-id: r13410
Diffstat (limited to 'base')
| -rw-r--r-- | base/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/base/main.cpp b/base/main.cpp index 80a762e722..8b51db65bb 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -188,7 +188,7 @@ static int launcherDialog(GameDetector &detector, OSystem *system) { // FIXME - mouse cursors are currently always set via 8 bit data. // Thus for now we need to setup a dummy palette. On the long run, we might - // want to add a set_mouse_cursor_overlay() method to OSystem, which would serve + // want to add a setMouseCursor_overlay() method to OSystem, which would serve // two purposes: // 1) allow for 16 bit mouse cursors in overlay mode // 2) no need to backup & restore the mouse cursor before/after the overlay is shown |
