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authorMax Horn2004-03-28 16:30:50 +0000
committerMax Horn2004-03-28 16:30:50 +0000
commit14378cb56e18237cf1b8b5e088995e0b91f47410 (patch)
treee646deabd966699f0538880f74883255df2810bb /base
parentefb5f3777a2aa664c6bc5e7fb5ab3f2b92da6ca8 (diff)
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Renamed more OSystem methods
svn-id: r13410
Diffstat (limited to 'base')
-rw-r--r--base/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 80a762e722..8b51db65bb 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -188,7 +188,7 @@ static int launcherDialog(GameDetector &detector, OSystem *system) {
// FIXME - mouse cursors are currently always set via 8 bit data.
// Thus for now we need to setup a dummy palette. On the long run, we might
- // want to add a set_mouse_cursor_overlay() method to OSystem, which would serve
+ // want to add a setMouseCursor_overlay() method to OSystem, which would serve
// two purposes:
// 1) allow for 16 bit mouse cursors in overlay mode
// 2) no need to backup & restore the mouse cursor before/after the overlay is shown