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authorJonathan Gray2003-10-14 06:02:38 +0000
committerJonathan Gray2003-10-14 06:02:38 +0000
commit15eb5a91b0386f82816329f5808bc8b7500fec33 (patch)
tree66ba308511ce890d44ae5459a5bbf9e50d8d52df /base
parent08b2020543e37163c83d91094cb26113263fd34a (diff)
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zero is a valid debug level, also change incorrect string; 0 is game only, not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know.
svn-id: r10786
Diffstat (limited to 'base')
-rw-r--r--base/gameDetector.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp
index 00902227c8..2b85fa998c 100644
--- a/base/gameDetector.cpp
+++ b/base/gameDetector.cpp
@@ -221,7 +221,7 @@ GameDetector::GameDetector() {
ConfMan.registerDefault("joystick_num", -1);
ConfMan.registerDefault("confirm_exit", false);
- _debugMode = (ConfMan.getInt("debuglevel") > 0);
+ _debugMode = (ConfMan.getInt("debuglevel") >= 0);
_dumpScripts = false;
_midi_driver = MD_AUTO;
@@ -318,7 +318,7 @@ void GameDetector::parseCommandLine(int argc, char **argv) {
if (ConfMan.getInt("debuglevel")) {
printf("Debuglevel (from command line): %d\n", ConfMan.getInt("debuglevel"));
} else {
- printf("Debuglevel (from command line): 0 - Engine only\n");
+ printf("Debuglevel (from command line): 0 - Game only\n");
}
break;
case 'e':
@@ -478,7 +478,7 @@ ShowHelpAndExit:
void GameDetector::setTarget(const String &name) {
_targetName = name;
ConfMan.setActiveDomain(name);
- _debugMode = (ConfMan.getInt("debuglevel") > 0);
+ _debugMode = (ConfMan.getInt("debuglevel") >= 0);
}
int GameDetector::parseGraphicsMode(const String &str) {