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authorMax Horn2006-10-07 00:22:48 +0000
committerMax Horn2006-10-07 00:22:48 +0000
commit26e4e1680050448ad85693d7be5cb07abdeab89c (patch)
treee4db82b38686ee9b26cdaf0d96afe38e904c4161 /base
parent1373686c348f33634bc284c993cb0d5c2b6f0ff6 (diff)
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Started to refactor the plugin code (moving backend specific stuff into backends/plugins/)
svn-id: r24148
Diffstat (limited to 'base')
-rw-r--r--base/plugins.cpp372
-rw-r--r--base/plugins.h31
2 files changed, 126 insertions, 277 deletions
diff --git a/base/plugins.cpp b/base/plugins.cpp
index d554f2283b..a1c73560a9 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -23,53 +23,19 @@
#include "common/stdafx.h"
#include "base/plugins.h"
-#include "engines/engine.h"
#include "common/util.h"
#include "common/fs.h"
-/** Type of factory functions which make new Engine objects. */
-typedef PluginError (*EngineFactory)(OSystem *syst, Engine **engine);
-
-typedef const char *(*NameFunc)();
-typedef GameDescriptor (*GameIDQueryFunc)(const char *gameid);
-typedef GameList (*GameIDListFunc)();
-typedef DetectedGameList (*DetectFunc)(const FSList &fslist);
-
-
#ifdef DYNAMIC_MODULES
-
-#ifdef UNIX
-#include <dlfcn.h>
-#define PLUGIN_DIRECTORY "plugins/"
-#else
-#ifdef __DC__
-#include "dcloader.h"
-#define PLUGIN_DIRECTORY "/"
-#define PLUGIN_PREFIX ""
-#define PLUGIN_SUFFIX ".PLG"
-#else
-#ifdef _WIN32
-#define PLUGIN_DIRECTORY ""
-#define PLUGIN_PREFIX ""
-#define PLUGIN_SUFFIX ".dll"
-#else
-#error No support for loading plugins on non-unix systems at this point!
-#endif
-#endif
+ #if defined(UNIX)
+ #include "backends/plugins/posix/posix-provider.h"
+ #elif defined(__DC__)
+ #include "backends/plugins/dc/dc-provider.h"
+ #elif defined(_WIN32)
+ #include "backends/plugins/win32/win32-provider.h"
+ #endif
#endif
-#else
-
-PluginRegistrator::PluginRegistrator(const char *name, const char *copyright, GameList games, GameIDQueryFunc qf, EngineFactory ef, DetectFunc df)
- : _name(name), _copyright(copyright), _qf(qf), _ef(ef), _df(df), _games(games) {
- //printf("Automatically registered plugin '%s'\n", name);
-}
-
-#endif
-
-
-#pragma mark -
-
void DetectedGame::updateDesc(const char *extra) {
// TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone.
@@ -114,6 +80,9 @@ public:
delete _plugin;
}
+ virtual bool loadPlugin() { return true; }
+ virtual void unloadPlugin() {}
+
const char *getName() const { return _plugin->_name; }
const char *getCopyright() const { return _plugin->_copyright; }
@@ -134,266 +103,118 @@ public:
return (*_plugin->_df)(fslist);
}
};
-#endif
-
-#pragma mark -
-
-#ifdef DYNAMIC_MODULES
-
-class DynamicPlugin : public Plugin {
-protected:
- typedef void (*VoidFunc)();
-
- void *_dlHandle;
- Common::String _filename;
-
- Common::String _name;
- Common::String _copyright;
- GameIDQueryFunc _qf;
- EngineFactory _ef;
- DetectFunc _df;
- GameList _games;
-
- VoidFunc findSymbol(const char *symbol);
+class StaticPluginProvider : public PluginProvider {
public:
- DynamicPlugin(const Common::String &filename)
- : _dlHandle(0), _filename(filename), _qf(0), _ef(0), _df(0), _games() {}
-
- const char *getName() const { return _name.c_str(); }
- const char *getCopyright() const { return _copyright.c_str(); }
-
- PluginError createInstance(OSystem *syst, Engine **engine) const {
- assert(_ef);
- return (*_ef)(syst, engine);
+ StaticPluginProvider() {
}
-
- GameList getSupportedGames() const { return _games; }
-
- GameDescriptor findGame(const char *gameid) const {
- assert(_qf);
- return (*_qf)(gameid);
+
+ ~StaticPluginProvider() {
}
- DetectedGameList detectGames(const FSList &fslist) const {
- assert(_df);
- return (*_df)(fslist);
+ virtual PluginList getPlugins() {
+ PluginList pl;
+
+ #define LINK_PLUGIN(ID) \
+ extern PluginRegistrator *g_##ID##_PluginReg; \
+ extern void g_##ID##_PluginReg_alloc(); \
+ g_##ID##_PluginReg_alloc(); \
+ plugin = g_##ID##_PluginReg; \
+ pl.push_back(new StaticPlugin(plugin));
+
+ // "Loader" for the static plugins.
+ // Iterate over all registered (static) plugins and load them.
+ PluginRegistrator *plugin;
+
+ #ifndef DISABLE_SCUMM
+ LINK_PLUGIN(SCUMM)
+ #endif
+ #ifndef DISABLE_SKY
+ LINK_PLUGIN(SKY)
+ #endif
+ #ifndef DISABLE_SWORD1
+ LINK_PLUGIN(SWORD1)
+ #endif
+ #ifndef DISABLE_SWORD2
+ LINK_PLUGIN(SWORD2)
+ #endif
+ #ifndef DISABLE_AGOS
+ LINK_PLUGIN(AGOS)
+ #endif
+ #ifndef DISABLE_QUEEN
+ LINK_PLUGIN(QUEEN)
+ #endif
+ #ifndef DISABLE_SAGA
+ LINK_PLUGIN(SAGA)
+ #endif
+ #ifndef DISABLE_KYRA
+ LINK_PLUGIN(KYRA)
+ #endif
+ #ifndef DISABLE_GOB
+ LINK_PLUGIN(GOB)
+ #endif
+ #ifndef DISABLE_LURE
+ LINK_PLUGIN(LURE)
+ #endif
+ #ifndef DISABLE_CINE
+ LINK_PLUGIN(CINE)
+ #endif
+ #ifndef DISABLE_AGI
+ LINK_PLUGIN(AGI)
+ #endif
+
+
+ return pl;
}
-
- bool loadPlugin();
- void unloadPlugin();
};
-DynamicPlugin::VoidFunc DynamicPlugin::findSymbol(const char *symbol) {
-#if defined(UNIX) || defined(__DC__)
- void *func = dlsym(_dlHandle, symbol);
- if (!func)
- warning("Failed loading symbol '%s' from plugin '%s' (%s)", symbol, _filename.c_str(), dlerror());
-#else
-#if defined(_WIN32)
- void *func = (void *)GetProcAddress((HMODULE)_dlHandle, symbol);
- if (!func)
- warning("Failed loading symbol '%s' from plugin '%s'", symbol, _filename.c_str());
-#else
-#error TODO
-#endif
-#endif
-
- // FIXME HACK: This is a HACK to circumvent a clash between the ISO C++
- // standard and POSIX: ISO C++ disallows casting between function pointers
- // and data pointers, but dlsym always returns a void pointer. For details,
- // see e.g. <http://www.trilithium.com/johan/2004/12/problem-with-dlsym/>.
- assert(sizeof(VoidFunc) == sizeof(func));
- VoidFunc tmp;
- memcpy(&tmp, &func, sizeof(VoidFunc));
- return tmp;
-}
-
-bool DynamicPlugin::loadPlugin() {
- assert(!_dlHandle);
-#if defined(UNIX) || defined(__DC__)
- _dlHandle = dlopen(_filename.c_str(), RTLD_LAZY);
- if (!_dlHandle) {
- warning("Failed loading plugin '%s' (%s)", _filename.c_str(), dlerror());
- return false;
- }
-#else
-#if defined(_WIN32)
- _dlHandle = LoadLibrary(_filename.c_str());
-
- if (!_dlHandle) {
- warning("Failed loading plugin '%s'", _filename.c_str());
- return false;
- }
-#else
-#error TODO
#endif
-#endif
-
- // Query the plugin's name
- NameFunc nameFunc = (NameFunc)findSymbol("PLUGIN_name");
- if (!nameFunc) {
- unloadPlugin();
- return false;
- }
- _name = nameFunc();
- // Query the plugin's copyright
- nameFunc = (NameFunc)findSymbol("PLUGIN_copyright");
- if (!nameFunc) {
- unloadPlugin();
- return false;
- }
- _copyright = nameFunc();
-
- // Query the plugin for the game ids it supports
- GameIDListFunc gameListFunc = (GameIDListFunc)findSymbol("PLUGIN_gameIDList");
- if (!gameListFunc) {
- unloadPlugin();
- return false;
- }
- _games = gameListFunc();
-
- // Retrieve the gameid query function
- _qf = (GameIDQueryFunc)findSymbol("PLUGIN_findGameID");
- if (!_qf) {
- unloadPlugin();
- return false;
- }
-
- // Retrieve the factory function
- _ef = (EngineFactory)findSymbol("PLUGIN_createEngine");
- if (!_ef) {
- unloadPlugin();
- return false;
- }
+#pragma mark -
- // Retrieve the detector function
- _df = (DetectFunc)findSymbol("PLUGIN_detectGames");
- if (!_df) {
- unloadPlugin();
- return false;
- }
+DECLARE_SINGLETON(PluginManager);
-#ifdef __DC__
- dlforgetsyms(_dlHandle);
-#endif
+PluginManager::PluginManager() {
- return true;
-}
+// FIXME: The following code should be moved to the backend specific code,
+// usually into the main() function just before scummvm_main is called
+#ifdef DYNAMIC_MODULES
-void DynamicPlugin::unloadPlugin() {
- if (_dlHandle) {
-#if defined(UNIX) || defined(__DC__)
- if (dlclose(_dlHandle) != 0)
- warning("Failed unloading plugin '%s' (%s)", _filename.c_str(), dlerror());
+#if defined(UNIX)
+ addPluginProvider(new POSIXPluginProvider());
+#elif defined(__DC__)
+ addPluginProvider(new DCPluginProvider());
#elif defined(_WIN32)
- if (!FreeLibrary((HMODULE)_dlHandle))
- warning("Failed unloading plugin '%s'", _filename.c_str());
+ addPluginProvider(new Win32PluginProvider());
#else
-#error TODO
+#error No support for loading plugins on non-unix systems at this point!
#endif
- }
-}
-
-#endif // DYNAMIC_MODULES
-
-#pragma mark -
-
-DECLARE_SINGLETON(PluginManager);
-PluginManager::PluginManager() {
+#else
+ addPluginProvider(new StaticPluginProvider());
+#endif
}
PluginManager::~PluginManager() {
// Explicitly unload all loaded plugins
unloadPlugins();
}
+
+void PluginManager::addPluginProvider(PluginProvider *pp) {
+ _providers.push_back(pp);
+}
void PluginManager::loadPlugins() {
-#ifdef DYNAMIC_MODULES
- // Load dynamic plugins
- // TODO... this is right now just a nasty hack.
- // This should search one or multiple directories for all plugins it can
- // find (to this end, we maybe should use a special prefix/suffix; e.g.
- // instead of libscumm.so, use scumm.engine or scumm.plugin etc.).
- //
- // The list of directories to search could be e.g.:
- // User specified (via config file), ".", "./plugins", "$(prefix)/lib".
- //
- // We also need to add code which ensures what we are looking at is
- // a) a ScummVM engine and b) matches the version of the executable.
- // Hence one more symbol should be exported by plugins which returns
- // the "ABI" version the plugin was built for, and we can compare that
- // to the ABI version of the executable.
-
- // Load all plugins.
- // Scan for all plugins in this directory
- FilesystemNode dir(PLUGIN_DIRECTORY);
- FSList files;
- if (!dir.listDir(files, FilesystemNode::kListFilesOnly)) {
- error("Couldn't open plugin directory '%s'", PLUGIN_DIRECTORY);
- }
-
- for (FSList::const_iterator i = files.begin(); i != files.end(); ++i) {
- Common::String name(i->name());
- if (name.hasPrefix(PLUGIN_PREFIX) && name.hasSuffix(PLUGIN_SUFFIX)) {
- tryLoadPlugin(new DynamicPlugin(i->path()));
+ for (ProviderList::iterator pp = _providers.begin();
+ pp != _providers.end();
+ ++pp) {
+ PluginList pl((**pp).getPlugins());
+ for (PluginList::iterator plugin = pl.begin(); plugin != pl.end(); ++plugin) {
+ tryLoadPlugin(*plugin);
}
}
-#else
-
- #define LINK_PLUGIN(ID) \
- extern PluginRegistrator *g_##ID##_PluginReg; \
- extern void g_##ID##_PluginReg_alloc(); \
- g_##ID##_PluginReg_alloc(); \
- plugin = g_##ID##_PluginReg; \
- tryLoadPlugin(new StaticPlugin(plugin));
-
- // "Loader" for the static plugins.
- // Iterate over all registered (static) plugins and load them.
- PluginRegistrator *plugin;
-
- #ifndef DISABLE_SCUMM
- LINK_PLUGIN(SCUMM)
- #endif
- #ifndef DISABLE_SKY
- LINK_PLUGIN(SKY)
- #endif
- #ifndef DISABLE_SWORD1
- LINK_PLUGIN(SWORD1)
- #endif
- #ifndef DISABLE_SWORD2
- LINK_PLUGIN(SWORD2)
- #endif
- #ifndef DISABLE_AGOS
- LINK_PLUGIN(AGOS)
- #endif
- #ifndef DISABLE_QUEEN
- LINK_PLUGIN(QUEEN)
- #endif
- #ifndef DISABLE_SAGA
- LINK_PLUGIN(SAGA)
- #endif
- #ifndef DISABLE_KYRA
- LINK_PLUGIN(KYRA)
- #endif
- #ifndef DISABLE_GOB
- LINK_PLUGIN(GOB)
- #endif
- #ifndef DISABLE_LURE
- LINK_PLUGIN(LURE)
- #endif
- #ifndef DISABLE_CINE
- LINK_PLUGIN(CINE)
- #endif
- #ifndef DISABLE_AGI
- LINK_PLUGIN(AGI)
- #endif
-
-#endif
}
void PluginManager::unloadPlugins() {
@@ -423,6 +244,15 @@ bool PluginManager::tryLoadPlugin(Plugin *plugin) {
if (plugin->loadPlugin()) {
// If successful, add it to the list of known plugins and return.
_plugins.push_back(plugin);
+
+ // TODO/FIXME: We should perform some additional checks here:
+ // * Check for some kind of "API version" (possibly derived from the
+ // SVN tree revision?)
+ // * If two plugins provide the same engine, we should only load one.
+ // To detect this situation, we could just compare the plugin name.
+ // To handle it, simply prefer modules loaded earlier to those coming.
+ // Or vice versa... to be determined... :-)
+
return true;
} else {
// Failed to load the plugin
diff --git a/base/plugins.h b/base/plugins.h
index 944f4b0aa8..acaa637162 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -25,6 +25,7 @@
#define BASE_PLUGINS_H
#include "common/array.h"
+#include "common/list.h"
#include "common/singleton.h"
#include "common/util.h"
#include "base/game.h"
@@ -86,14 +87,14 @@ enum PluginError {
*/
class Plugin {
public:
- virtual ~Plugin() {}
+ virtual ~Plugin() {}
- virtual bool loadPlugin() { return true; }
- virtual void unloadPlugin() {}
+ virtual bool loadPlugin() = 0;
+ virtual void unloadPlugin() = 0;
virtual const char *getName() const = 0;
virtual const char *getCopyright() const = 0;
- virtual int getVersion() const { return 0; } // TODO!
+// virtual int getVersion() const { return 0; } // TODO!
virtual GameList getSupportedGames() const = 0;
virtual GameDescriptor findGame(const char *gameid) const = 0;
@@ -173,7 +174,8 @@ protected:
GameList _games;
public:
- PluginRegistrator(const char *name, const char *copyright, GameList games, GameIDQueryFunc qf, EngineFactory ef, DetectFunc df);
+ PluginRegistrator(const char *name, const char *copyright, GameList games, GameIDQueryFunc qf, EngineFactory ef, DetectFunc df)
+ : _name(name), _copyright(copyright), _qf(qf), _ef(ef), _df(df), _games(games) {}
};
#endif
@@ -182,7 +184,20 @@ public:
typedef Common::Array<Plugin *> PluginList;
-class PluginManager;
+class PluginProvider {
+public:
+ virtual ~PluginProvider() {}
+
+ /**
+ * Return a list of Plugin objects. The caller is responsible for actually
+ * loading/unloading them (by invoking the appropriate methods).
+ * Furthermore, the caller is responsible for deleting these objects
+ * eventually.
+ */
+ virtual PluginList getPlugins() = 0;
+};
+
+//class PluginManager;
/**
* Instances of this class manage all plugins, including loading them,
@@ -191,8 +206,10 @@ class PluginManager;
* @todo Add support for dynamic plugins (this may need additional API, e.g. for a plugin path)
*/
class PluginManager : public Common::Singleton<PluginManager> {
+ typedef Common::List<PluginProvider *> ProviderList;
private:
PluginList _plugins;
+ ProviderList _providers;
bool tryLoadPlugin(Plugin *plugin);
@@ -201,6 +218,8 @@ private:
public:
~PluginManager();
+
+ void addPluginProvider(PluginProvider *pp);
void loadPlugins();
void unloadPlugins();