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author | Tobia Tesan | 2017-07-10 14:51:21 +0200 |
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committer | Thierry Crozat | 2017-08-06 19:14:13 +0100 |
commit | 426ec1f9897122706f4c298e76d32c72089ebf4a (patch) | |
tree | bd3a5c2e88269eea82acd9579d8305d6b73e394b /base | |
parent | c3058ad0ee04de90d003dc13b911b26133052d6e (diff) | |
download | scummvm-rg350-426ec1f9897122706f4c298e76d32c72089ebf4a.tar.gz scummvm-rg350-426ec1f9897122706f4c298e76d32c72089ebf4a.tar.bz2 scummvm-rg350-426ec1f9897122706f4c298e76d32c72089ebf4a.zip |
CMD: Add --recursive option for adding & detection
New semantics is as follows:
[-p <dir>] --add adds all games in <dir> or
working dir
[-p <dir>] --detect enumerates dectected games in
<dir> with their ids
[-p <dir>] --game <id> --add adds just game <id> if found
in <dir> and not already added
[-p <dir>] --recursive --add adds all games in <dir> and
subdirs if not already added
[-p <dir>] --recursive --game <id> --add
adds just game <id> if found
in <dir> or its subdirs and
not already added
[-p <dir>] --recursive --detect enumerates games in <dir>
and subdirs
[-p <dir>] --auto-detect launches the first game
found in <dir>
[-p <dir>] --recursive --auto-detect
displays error message
The reason for the displaying an error message when attempting to do
autodetection on a whole tree is mainly one of UX, IMO it *might* get
confusing on a sufficiently large/deep tree.
The relevant if() can be removed safely if it's concluded that's not the
case.
Diffstat (limited to 'base')
-rw-r--r-- | base/commandLine.cpp | 84 |
1 files changed, 60 insertions, 24 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp index 7bb6998fcc..17be537b93 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -72,13 +72,15 @@ static const char HELP_STRING[] = " -a, --add Add all games from current or specified directory.\n" " If --game=ID is passed only the game with id ID is added. See also --detect\n" " Use --path=PATH before -a, --add to specify a directory.\n" - " --game=ID In combination with --add, only adds the game with id ID. See also --detect\n" - " --detect Display a list of games with their ID from current or specified directory\n" - " without adding it to the config. Use --path=PATH before --detect\n" - " to specify a directory.\n" + " --detect Display a list of games with their ID from current or\n" + " specified directory without adding it to the config.\n" + " Use --path=PATH before --detect to specify a directory.\n" + " --game=ID In combination with --add or --detect only adds or attempts to\n" + " detect the game with id ID.\n" " --auto-detect Display a list of games from current or specified directory\n" " and start the first one. Use --path=PATH before --auto-detect\n" " to specify a directory.\n" + " --recursive In combination with --add or --detect recurse down all subdirectories\n" #if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) " --console Enable the console window (default:enabled)\n" #endif @@ -604,6 +606,9 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha DO_LONG_OPTION("game") END_OPTION + DO_LONG_OPTION_BOOL("recursive") + END_OPTION + DO_LONG_OPTION("themepath") Common::FSNode path(option); if (!path.exists()) { @@ -813,14 +818,10 @@ static GameList getGameList(Common::FSNode dir) { // detect Games GameList candidates(EngineMan.detectGames(files)); - if (candidates.empty()) { - printf("ScummVM could not find any game in %s\n", dir.getPath().c_str()); - } else { - Common::String dataPath = dir.getPath(); - // add game data path - for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) { - (*v)["path"] = dataPath; - } + Common::String dataPath = dir.getPath(); + // add game data path + for (GameList::iterator v = candidates.begin(); v != candidates.end(); ++v) { + (*v)["path"] = dataPath; } return candidates; } @@ -851,15 +852,38 @@ static bool addGameToConf(const GameDescriptor &gd) { return true; } +static GameList recListGames(Common::FSNode dir, bool recursive) { + GameList list = getGameList(dir); + + if (recursive) { + Common::FSList files; + dir.getChildren(files, Common::FSNode::kListDirectoriesOnly); + for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) { + GameList rec = recListGames(*file, recursive); + for (GameList::const_iterator game = rec.begin(); game != rec.end(); ++game) + list.push_back(*game); + } + } + + return list; +} + /** Display all games in the given directory, return ID of first detected game */ -static Common::String detectGames(Common::String path) { +static Common::String detectGames(Common::String path, Common::String recursiveOptStr) { if (path.empty()) path = "."; + bool recursive = (recursiveOptStr == "true"); //Current directory Common::FSNode dir(path); - GameList candidates = getGameList(dir); - if (candidates.empty()) + GameList candidates = recListGames(dir, recursive); + + if (candidates.empty()) { + printf("ScummVM could not find any game in %s\n", dir.getPath().c_str()); + if (!recursive) { + printf("Consider using --recursive to search inside subdirectories\n"); + } return Common::String(); + } // Print all the candidate found printf("ID Description\n"); @@ -871,7 +895,7 @@ static Common::String detectGames(Common::String path) { return candidates[0].gameid(); } -static int recAddGames(Common::FSNode dir, Common::String game, bool recursive=true) { +static int recAddGames(Common::FSNode dir, Common::String game, bool recursive) { int count = 0; GameList list = getGameList(dir); for (GameList::iterator v = list.begin(); v != list.end(); ++v) { @@ -890,7 +914,7 @@ static int recAddGames(Common::FSNode dir, Common::String game, bool recursive=t Common::FSList files; if (dir.getChildren(files, Common::FSNode::kListDirectoriesOnly)) { for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) { - count += recAddGames(*file, game); + count += recAddGames(*file, game, recursive); } } } @@ -898,13 +922,17 @@ static int recAddGames(Common::FSNode dir, Common::String game, bool recursive=t return count; } -static bool addGames(Common::String path, Common::String game) { +static bool addGames(Common::String path, Common::String game, Common::String recursiveOptStr) { if (path.empty()) path = "."; + bool recursive = (recursiveOptStr == "true"); //Current directory Common::FSNode dir(path); - int added = recAddGames(dir, game); + int added = recAddGames(dir, game, recursive); printf("Added %d games\n", added); + if (added == 0 && recursive == false) { + printf("Consider using --recursive to search inside subdirectories\n"); + } ConfMan.flushToDisk(); return true; } @@ -1138,15 +1166,23 @@ bool processSettings(Common::String &command, Common::StringMap &settings, Commo // If auto-detects fails (returns an empty ID) return true to close ScummVM. // If we get a non-empty ID, we store it in command so that it gets processed together with the // other command line options below. - command = detectGames(settings["path"]); - if (command.empty()) + if (settings["recursive"] == "true") { + printf("Autodetection not supported with --recursive; are you sure you didn't want --detect?\n"); return true; + // There is not a particularly good technical reason for this. + // From an UX point of view, however, it might get confusing. + // Consider removing this if consensus says otherwise. + } else { + command = detectGames(settings["path"], settings["recursive"]); + if (command.empty()) + return true; + } } else if (command == "detect") { - // Ignore the return value of detectGame. - detectGames(settings["path"]); + detectGames(settings["path"], settings["recursive"]); return true; } else if (command == "add") { - return (addGames(settings["path"], settings["game"]) > 0); + addGames(settings["path"], settings["game"], settings["recursive"]); + return true; } #ifdef DETECTOR_TESTING_HACK else if (command == "test-detector") { |