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authorLothar Serra Mari2018-04-25 13:04:25 +0200
committerThierry Crozat2018-04-29 21:47:10 +0100
commit451cf2304f8e27b3f5aab9cfa56d7b9bcdc8ffcf (patch)
tree7787d5d3afdde669d72764928ac7ad3ad4893e2a /base
parent4220e14522c69205e08de8c2676b6fdc858e5a42 (diff)
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ENGINES: Show the unknown Game dialog only when the detector is launched by the Add Game feature
Diffstat (limited to 'base')
-rw-r--r--base/plugins.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/base/plugins.cpp b/base/plugins.cpp
index b8f63fd443..852786919b 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -514,7 +514,7 @@ GameDescriptor EngineManager::findGameInLoadedPlugins(const Common::String &game
return result;
}
-GameList EngineManager::detectGames(const Common::FSList &fslist) const {
+GameList EngineManager::detectGames(const Common::FSList &fslist, bool useUnknownGameDialog) const {
GameList candidates;
PluginList plugins;
PluginList::const_iterator iter;
@@ -524,7 +524,7 @@ GameList EngineManager::detectGames(const Common::FSList &fslist) const {
// Iterate over all known games and for each check if it might be
// the game in the presented directory.
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
- candidates.push_back((*iter)->get<MetaEngine>().detectGames(fslist));
+ candidates.push_back((*iter)->get<MetaEngine>().detectGames(fslist, useUnknownGameDialog));
}
} while (PluginManager::instance().loadNextPlugin());
return candidates;