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authorMatthew Hoops2011-08-26 22:44:17 -0400
committerMatthew Hoops2011-08-26 22:44:17 -0400
commit4a69dc13d92e82fff85dc5a3a923b74ced259ffa (patch)
tree8945cd3745fd65f28b043caf7b1beddbbce2b2a1 /base
parentad293b249e74dd1cfbdbd721d02145efbdaf9eca (diff)
parent5e174cbfe466dbbe8e5470b0a00de1481b986181 (diff)
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Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'base')
-rw-r--r--base/main.cpp19
-rw-r--r--base/plugins.cpp3
-rw-r--r--base/version.cpp1
3 files changed, 16 insertions, 7 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 717ccb3344..930b69cfac 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -111,10 +111,7 @@ static const EnginePlugin *detectPlugin() {
printf("failed\n");
warning("%s is an invalid gameid. Use the --list-games option to list supported gameid", gameid.c_str());
} else {
- printf("%s\n", plugin->getName());
-
- // FIXME: Do we really need this one?
- printf(" Starting '%s'\n", game.description().c_str());
+ printf("%s\n Starting '%s'\n", plugin->getName(), game.description().c_str());
}
return plugin;
@@ -186,9 +183,15 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
}
// If a second extrapath is specified on the app domain level, add that as well.
+ // However, since the default hasKey() and get() check the app domain level,
+ // verify that it's not already there before adding it. The search manager will
+ // check for that too, so this check is mostly to avoid a warning message.
if (ConfMan.hasKey("extrapath", Common::ConfigManager::kApplicationDomain)) {
- dir = Common::FSNode(ConfMan.get("extrapath", Common::ConfigManager::kApplicationDomain));
- SearchMan.addDirectory(dir.getPath(), dir);
+ Common::String extraPath = ConfMan.get("extrapath", Common::ConfigManager::kApplicationDomain);
+ if (!SearchMan.hasArchive(extraPath)) {
+ dir = Common::FSNode(extraPath);
+ SearchMan.addDirectory(dir.getPath(), dir);
+ }
}
// On creation the engine should have set up all debug levels so we can use
@@ -419,6 +422,10 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
// Try to run the game
Common::Error result = runGame(plugin, system, specialDebug);
+ // Flush Event recorder file. The recorder does not get reinitialized for next game
+ // which is intentional. Only single game per session is allowed.
+ g_eventRec.deinit();
+
#if defined(UNCACHED_PLUGINS) && defined(DYNAMIC_MODULES)
// do our best to prevent fragmentation by unloading as soon as we can
PluginManager::instance().unloadPluginsExcept(PLUGIN_TYPE_ENGINE, NULL, false);
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 8bb91aa338..b86e8cf7d4 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -97,6 +97,9 @@ public:
#if PLUGIN_ENABLED_STATIC(CINE)
LINK_PLUGIN(CINE)
#endif
+ #if PLUGIN_ENABLED_STATIC(COMPOSER)
+ LINK_PLUGIN(COMPOSER)
+ #endif
#if PLUGIN_ENABLED_STATIC(CRUISE)
LINK_PLUGIN(CRUISE)
#endif
diff --git a/base/version.cpp b/base/version.cpp
index c91698cba9..a068f2b141 100644
--- a/base/version.cpp
+++ b/base/version.cpp
@@ -122,4 +122,3 @@ const char *gScummVMFeatures = ""
"AAC "
#endif
;
-