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author | Eugene Sandulenko | 2006-11-13 12:03:08 +0000 |
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committer | Eugene Sandulenko | 2006-11-13 12:03:08 +0000 |
commit | 4d840e52953a7b297f67fe289c8476c874d6ca35 (patch) | |
tree | f975fa6e59589314f63701a4cdad4e9812b60206 /base | |
parent | 88fabf4a5380f2be941f3dc4b3d9f72aae5455ae (diff) | |
download | scummvm-rg350-4d840e52953a7b297f67fe289c8476c874d6ca35.tar.gz scummvm-rg350-4d840e52953a7b297f67fe289c8476c874d6ca35.tar.bz2 scummvm-rg350-4d840e52953a7b297f67fe289c8476c874d6ca35.zip |
Patch #1595319: "Enable the command line --debugflags before engine.init()"
svn-id: r24705
Diffstat (limited to 'base')
-rw-r--r-- | base/main.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/base/main.cpp b/base/main.cpp index efd3791d1f..3bd7fe2c8a 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -215,14 +215,15 @@ static int runGame(const Plugin *plugin, OSystem &system, const Common::String & // As a last resort add current directory Common::File::addDefaultDirectory("."); + // On creation the engine should've set up all debug levels so we can use + // the command line arugments here + Common::enableSpecialDebugLevelList(edebuglevels); + int result; // Init the engine (this might change the screen parameters result = engine->init(); - // Now the engine should've set up all debug levels so we can use the command line arugments here - Common::enableSpecialDebugLevelList(edebuglevels); - // Run the game engine if the initialization was successful. if (result == 0) { result = engine->go(); |