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author | Max Horn | 2004-08-02 17:09:31 +0000 |
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committer | Max Horn | 2004-08-02 17:09:31 +0000 |
commit | 527c1cd200dbdcebac3cd141c8733cdb4e694948 (patch) | |
tree | 37dbc8a57e17eae9e3b879a1fe1226573f0531ef /base | |
parent | 166b05aed4c6431c6c4b19a87c94646498ed1e99 (diff) | |
download | scummvm-rg350-527c1cd200dbdcebac3cd141c8733cdb4e694948.tar.gz scummvm-rg350-527c1cd200dbdcebac3cd141c8733cdb4e694948.tar.bz2 scummvm-rg350-527c1cd200dbdcebac3cd141c8733cdb4e694948.zip |
Workaround for bug #999122; this will fix config files which were broken by the 0.6.1 release
svn-id: r14444
Diffstat (limited to 'base')
-rw-r--r-- | base/engine.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/base/engine.cpp b/base/engine.cpp index da98ea7bb7..abec0afe2c 100644 --- a/base/engine.cpp +++ b/base/engine.cpp @@ -69,8 +69,17 @@ const char *Engine::getSavePath() const { #endif // If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config - if (!dir || dir[0] == 0) + if (!dir || dir[0] == 0) { dir = ConfMan.get("savepath").c_str(); + + // Work around a bug (#999122) in the original 0.6.1 release of + // ScummVM, which would insert a bad savepath value into config files. + if (0 == strcmp(dir, "None")) { + ConfMan.removeKey("savepath", ConfMan.getActiveDomain()); + ConfMan.flushToDisk(); + dir = ConfMan.get("savepath").c_str(); + } + } #ifdef _WIN32_WCE if (dir[0] == 0) |