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author | Johannes Schickel | 2010-06-26 18:07:41 +0000 |
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committer | Johannes Schickel | 2010-06-26 18:07:41 +0000 |
commit | 58fcda82f33e3ba8f813eeac412612ae09a34c9f (patch) | |
tree | 12d706da8a48a7a937e4dc2b5221010ba6613726 /base | |
parent | 9a0e2e9c461547b1a2d8bf32a3e7ba52853358f5 (diff) | |
download | scummvm-rg350-58fcda82f33e3ba8f813eeac412612ae09a34c9f.tar.gz scummvm-rg350-58fcda82f33e3ba8f813eeac412612ae09a34c9f.tar.bz2 scummvm-rg350-58fcda82f33e3ba8f813eeac412612ae09a34c9f.zip |
Remove support for translation of console messages.
In recent discussions on -devel it turned out, that this
feature is rather superfluous and instead we should rather
implement a proper error reporting in our GUI.
I also removed the dependency on iconv along with this.
svn-id: r50335
Diffstat (limited to 'base')
-rw-r--r-- | base/main.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/base/main.cpp b/base/main.cpp index 1e3edb1534..7ea5344ba2 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -103,20 +103,20 @@ static const EnginePlugin *detectPlugin() { ConfMan.set("gameid", gameid); // Query the plugins and find one that will handle the specified gameid - printf(_t("User picked target '%s' (gameid '%s')...\n"), ConfMan.getActiveDomainName().c_str(), gameid.c_str()); - printf("%s", _t(" Looking for a plugin supporting this gameid... ")); + printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str()); + printf("%s", " Looking for a plugin supporting this gameid... "); GameDescriptor game = EngineMan.findGame(gameid, &plugin); if (plugin == 0) { - printf("%s", _t("failed\n")); - warning(_t("%s is an invalid gameid. Use the --list-games option to list supported gameid"), gameid.c_str()); + printf("failed\n"); + warning("%s is an invalid gameid. Use the --list-games option to list supported gameid", gameid.c_str()); return 0; } else { printf("%s\n", plugin->getName()); } // FIXME: Do we really need this one? - printf(_t(" Starting '%s'\n"), game.description().c_str()); + printf(" Starting '%s'\n", game.description().c_str()); return plugin; } @@ -145,7 +145,7 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const //GUI::displayErrorDialog("ScummVM could not find any game in the specified directory!"); const char *errMsg = _(Common::errorToString(err)); - warning(_t("%s failed to instantiate engine: %s (target '%s', path '%s')"), + warning("%s failed to instantiate engine: %s (target '%s', path '%s')", plugin->getName(), errMsg, ConfMan.getActiveDomainName().c_str(), |