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author | Thierry Crozat | 2018-04-22 11:17:22 +0100 |
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committer | Thierry Crozat | 2018-04-25 19:40:20 +0100 |
commit | 5907add14821b4dc9b205157c1a90c76270d5541 (patch) | |
tree | f51844b4fcf75238c2aae131263815e5c0cf05aa /base | |
parent | 519e02da47ff972776350fa77ad1e6876a714106 (diff) | |
download | scummvm-rg350-5907add14821b4dc9b205157c1a90c76270d5541.tar.gz scummvm-rg350-5907add14821b4dc9b205157c1a90c76270d5541.tar.bz2 scummvm-rg350-5907add14821b4dc9b205157c1a90c76270d5541.zip |
BASE: Use --game to specify target for --list-saves command
This change brings the --list-saves command syntax in line with
other commands.
Diffstat (limited to 'base')
-rw-r--r-- | base/commandLine.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp index f9090a864d..0ef8996ae8 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -68,7 +68,7 @@ static const char HELP_STRING[] = " -h, --help Display a brief help text and exit\n" " -z, --list-games Display list of supported games and exit\n" " -t, --list-targets Display list of configured targets and exit\n" - " --list-saves=TARGET Display a list of saved games for the game (TARGET) specified\n" + " --list-saves Display a list of saved games for the target specified with --game=TARGET\n" " -a, --add Add all games from current or specified directory.\n" " If --game=ID is passed only the game with id ID is added. See also --detect\n" " Use --path=PATH to specify a directory.\n" @@ -458,13 +458,8 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha END_COMMAND #endif - DO_LONG_OPTION("list-saves") - // TODO: Make the argument optional. If no argument is given, list all saved games - // for all configured targets. - // TODO: Consider breaking the command line interface to pass the argument via the --game option - ensureFirstCommand(command, "list-saves"); - command = "list-saves"; - END_OPTION + DO_LONG_COMMAND("list-saves") + END_COMMAND DO_OPTION('c', "config") END_OPTION @@ -734,9 +729,14 @@ static void listTargets() { } /** List all saves states for the given target. */ -static Common::Error listSaves(const char *target) { +static Common::Error listSaves(const Common::String &target) { Common::Error result = Common::kNoError; + // TODO: Make the target argument optional. If no argument is given, list all saved games + // for all configured targets. + if (target.empty()) + usage("You must specify a target using --game=TARGET when using --list-saves."); + // FIXME HACK g_system->initBackend(); @@ -762,7 +762,7 @@ static Common::Error listSaves(const char *target) { if (!plugin) { return Common::Error(Common::kEnginePluginNotFound, - Common::String::format("target '%s', gameid '%s", target, gameid.c_str())); + Common::String::format("target '%s', gameid '%s", target.c_str(), gameid.c_str())); } const MetaEngine &metaEngine = plugin->get<MetaEngine>(); @@ -770,14 +770,14 @@ static Common::Error listSaves(const char *target) { if (!metaEngine.hasFeature(MetaEngine::kSupportsListSaves)) { // TODO: Include more info about the target (desc, engine name, ...) ??? return Common::Error(Common::kEnginePluginNotSupportSaves, - Common::String::format("target '%s', gameid '%s", target, gameid.c_str())); + Common::String::format("target '%s', gameid '%s", target.c_str(), gameid.c_str())); } else { // Query the plugin for a list of saved games - SaveStateList saveList = metaEngine.listSaves(target); + SaveStateList saveList = metaEngine.listSaves(target.c_str()); if (saveList.size() > 0) { // TODO: Include more info about the target (desc, engine name, ...) ??? - printf("Save states for target '%s' (gameid '%s'):\n", target, gameid.c_str()); + printf("Save states for target '%s' (gameid '%s'):\n", target.c_str(), gameid.c_str()); printf(" Slot Description \n" " ---- ------------------------------------------------------\n"); @@ -786,7 +786,7 @@ static Common::Error listSaves(const char *target) { // TODO: Could also iterate over the full hashmap, printing all key-value pairs } } else { - printf("There are no save states for target '%s' (gameid '%s'):\n", target, gameid.c_str()); + printf("There are no save states for target '%s' (gameid '%s'):\n", target.c_str(), gameid.c_str()); } } @@ -1165,7 +1165,7 @@ bool processSettings(Common::String &command, Common::StringMap &settings, Commo listGames(); return true; } else if (command == "list-saves") { - err = listSaves(settings["list-saves"].c_str()); + err = listSaves(settings["game"]); return true; } else if (command == "list-themes") { listThemes(); |