aboutsummaryrefslogtreecommitdiff
path: root/base
diff options
context:
space:
mode:
authorMax Horn2008-02-04 10:15:21 +0000
committerMax Horn2008-02-04 10:15:21 +0000
commit5fb7f7a4d66c48be928440c3142b196a479ca94c (patch)
tree14d1855b57dc2306ef094887a1b735b2722148b1 /base
parentdd7fcd686790ea6a2e9021eac5b9e1c8bff88d26 (diff)
downloadscummvm-rg350-5fb7f7a4d66c48be928440c3142b196a479ca94c.tar.gz
scummvm-rg350-5fb7f7a4d66c48be928440c3142b196a479ca94c.tar.bz2
scummvm-rg350-5fb7f7a4d66c48be928440c3142b196a479ca94c.zip
Commited updated version of my own patch #1868402: Basic savestate plugin API
svn-id: r30786
Diffstat (limited to 'base')
-rw-r--r--base/commandLine.cpp52
-rw-r--r--base/game.cpp11
-rw-r--r--base/game.h77
-rw-r--r--base/plugins.cpp4
-rw-r--r--base/plugins.h3
5 files changed, 145 insertions, 2 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index 856ac9e173..59a9c07995 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -350,6 +350,12 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, char **ar
DO_LONG_COMMAND("test-detector")
END_OPTION
+ DO_LONG_OPTION("list-saves")
+ // FIXME: Need to document this.
+ // TODO: Make the argument optional. If no argument is given, list all savegames
+ // for all configured targets.
+ return "list-saves";
+ END_OPTION
DO_OPTION('c', "config")
END_OPTION
@@ -571,7 +577,7 @@ static void listTargets() {
using namespace Common;
const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
- ConfigManager::DomainMap::const_iterator iter = domains.begin();
+ ConfigManager::DomainMap::const_iterator iter;
for (iter = domains.begin(); iter != domains.end(); ++iter) {
Common::String name(iter->_key);
Common::String description(iter->_value.get("description"));
@@ -587,9 +593,50 @@ static void listTargets() {
}
printf("%-20s %s\n", name.c_str(), description.c_str());
+
}
}
+/** List all saves states for the given target. */
+static void listSaves(const char *target) {
+ // FIXME HACK
+ g_system->initBackend();
+
+ // Grab the "target" domain, if any
+ const Common::ConfigManager::Domain *domain = ConfMan.getDomain(target);
+
+ // Grab the gameid from the domain resp. use the target as gameid
+ Common::String gameid;
+ if (domain)
+ gameid = domain->get("gameid");
+ if (gameid.empty())
+ gameid = target;
+ gameid.toLowercase(); // Normalize it to lower case
+
+ // Find the plugin that will handle the specified gameid
+ const Plugin *plugin = 0;
+ GameDescriptor game = Base::findGame(gameid, &plugin);
+
+ if (!plugin) {
+ error("Could not find any plugin to handle gameid '%s' (target '%s')", gameid.c_str(), target);
+ return;
+ }
+
+ // Query the plugin for a list of savegames
+ SaveStateList saveList = plugin->listSaves(target);
+
+ // TODO: Include more info about the target (desc, engine name, ...) ???
+ printf("Saves for target '%s':\n", target);
+ printf(" Slot Description \n"
+ " ---- ------------------------------------------------------\n");
+
+ for (SaveStateList::const_iterator x = saveList.begin(); x != saveList.end(); ++x) {
+ printf(" %-4s %s\n", x->save_slot().c_str(), x->description().c_str());
+ // TODO: Could also iterate over the full hashmap, printing all key-value pairs
+ }
+}
+
+
#ifdef DETECTOR_TESTING_HACK
static void runDetectorTest() {
// HACK: The following code can be used to test the detection code of our
@@ -671,6 +718,9 @@ bool processSettings(Common::String &command, Common::StringMap &settings) {
} else if (command == "list-games") {
listGames();
return false;
+ } else if (command == "list-saves") {
+ listSaves(settings["list-saves"].c_str());
+ return false;
} else if (command == "version") {
printf("%s\n", gScummVMFullVersion);
printf("Features compiled in: %s\n", gScummVMFeatures);
diff --git a/base/game.cpp b/base/game.cpp
index 9aaaf3a6af..a79cfddec9 100644
--- a/base/game.cpp
+++ b/base/game.cpp
@@ -25,6 +25,8 @@
#include "base/game.h"
#include "base/plugins.h"
+#include "graphics/surface.h"
+
const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) {
const PlainGameDescriptor *g = list;
@@ -66,6 +68,15 @@ void GameDescriptor::updateDesc(const char *extra) {
}
}
+void SaveStateDescriptor::setThumbnail(Graphics::Surface *t) {
+ if (_thumbnail && _thumbnail != t) {
+ _thumbnail->free();
+ delete _thumbnail;
+ }
+ _thumbnail = t;
+}
+
+
namespace Base {
// TODO: Find a better name & place for this function.
diff --git a/base/game.h b/base/game.h
index 0764b7fbac..7dddea7b30 100644
--- a/base/game.h
+++ b/base/game.h
@@ -30,6 +30,10 @@
#include "common/array.h"
#include "common/hash-str.h"
+namespace Graphics {
+ class Surface;
+}
+
/**
* A simple structure used to map gameids (like "monkey", "sword1", ...) to
* nice human readable and descriptive game titles (like "The Secret of Monkey Island").
@@ -67,7 +71,7 @@ public:
setVal("description", pgd.description);
}
- GameDescriptor(Common::String g, Common::String d, Common::Language l = Common::UNK_LANG,
+ GameDescriptor(const Common::String &g, const Common::String &d, Common::Language l = Common::UNK_LANG,
Common::Platform p = Common::kPlatformUnknown) {
setVal("gameid", g);
setVal("description", d);
@@ -103,6 +107,77 @@ public:
}
};
+/**
+ * A hashmap describing details about a given save state.
+ * TODO
+ * Guaranteed to contain save_slot, filename and description values.
+ * Additional ideas: Playtime, creation date, thumbnail, ...
+ */
+class SaveStateDescriptor : public Common::StringMap {
+protected:
+ Graphics::Surface *_thumbnail; // can be NULL
+public:
+ SaveStateDescriptor() : _thumbnail(0) {
+ setVal("save_slot", "-1"); // FIXME: default to 0 (first slot) or to -1 (invalid slot) ?
+ setVal("description", "");
+ setVal("filename", "");
+ }
+
+ SaveStateDescriptor(int s, const Common::String &d, const Common::String &f) : _thumbnail(0) {
+ char buf[16];
+ sprintf(buf, "%d", s);
+ setVal("save_slot", buf);
+ setVal("description", d);
+ setVal("filename", f);
+ }
+
+ SaveStateDescriptor(const Common::String &s, const Common::String &d, const Common::String &f) : _thumbnail(0) {
+ setVal("save_slot", s);
+ setVal("description", d);
+ setVal("filename", f);
+ }
+
+ ~SaveStateDescriptor() {
+ setThumbnail(0);
+ }
+
+ /** The saveslot id, as it would be passed to the "-x" command line switch. */
+ Common::String &save_slot() { return getVal("save_slot"); }
+
+ /** The saveslot id, as it would be passed to the "-x" command line switch (read-only variant). */
+ const Common::String &save_slot() const { return getVal("save_slot"); }
+
+ /** A human readable description of the save state. */
+ Common::String &description() { return getVal("description"); }
+
+ /** A human readable description of the save state (read-only variant). */
+ const Common::String &description() const { return getVal("description"); }
+
+ /** The filename of the savestate, for use with the SaveFileManager API. */
+ Common::String &filename() { return getVal("filename"); }
+
+ /** The filename of the savestate, for use with the SaveFileManager API (read-only variant). */
+ const Common::String &filename() const { return getVal("filename"); }
+
+ /**
+ * Return a thumbnail graphics surface representing the savestate visually
+ * This is usually a scaled down version of the game graphics. The size
+ * should be either 160x100 or 160x120 pixels, depending on the aspect
+ * ratio of the game. If another ratio is required, contact the core team.
+ *
+ * TODO: it is probably a bad idea to read this for *all* games at once,
+ * at least on low-end devices. So this info should probably normally only
+ * be included optionally. I.e. only upon a query for a specific savegame...
+ * To this end, add a getFullSaveStateInfo(target, slot) to the plugin API.
+ */
+ const Graphics::Surface *getThumbnail() const { return _thumbnail; }
+
+
+ void setThumbnail(Graphics::Surface *t);
+};
+
+/** List of savestates. */
+typedef Common::Array<SaveStateDescriptor> SaveStateList;
class Plugin;
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 67ead04649..da6fe36826 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -67,6 +67,10 @@ public:
GameList detectGames(const FSList &fslist) const {
return _metaengine->detectGames(fslist);
}
+
+ SaveStateList listSaves(const char *target) const {
+ return _metaengine->listSaves(target);
+ }
};
class StaticPluginProvider : public PluginProvider {
diff --git a/base/plugins.h b/base/plugins.h
index 966d65d959..9f8383f165 100644
--- a/base/plugins.h
+++ b/base/plugins.h
@@ -47,6 +47,7 @@ class Plugin {
public:
virtual ~Plugin() {}
+// virtual bool isLoaded() const = 0; // TODO
virtual bool loadPlugin() = 0;
virtual void unloadPlugin() = 0;
@@ -58,6 +59,8 @@ public:
virtual GameDescriptor findGame(const char *gameid) const = 0;
virtual GameList detectGames(const FSList &fslist) const = 0;
+ virtual SaveStateList listSaves(const char *target) const = 0;
+
virtual PluginError createInstance(OSystem *syst, Engine **engine) const = 0;
};