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authorAlejandro Marzini2010-07-13 04:31:15 +0000
committerAlejandro Marzini2010-07-13 04:31:15 +0000
commit609e08d5dbae3179eddf981abe73d69009432de4 (patch)
treecddbd0a0e69eaa53b85f98f96dc410a307773f08 /base
parent8b6a670391f1b5103e3761d78eef8f41d64cf8cd (diff)
parent03c0faa5d76f547603ee6389cdf958e2a6f0f43d (diff)
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Merged from trunk, from Rev 49499 to HEAD
svn-id: r50840
Diffstat (limited to 'base')
-rw-r--r--base/commandLine.cpp6
-rw-r--r--base/internal_version.h5
-rw-r--r--base/internal_version.h.in5
-rw-r--r--base/main.cpp39
-rw-r--r--base/plugins.cpp5
5 files changed, 42 insertions, 18 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp
index 1c548d3f50..e795b82d0a 100644
--- a/base/commandLine.cpp
+++ b/base/commandLine.cpp
@@ -32,8 +32,6 @@
#include "common/system.h"
#include "common/fs.h"
-#include "sound/mididrv.h"
-
#include "gui/ThemeEngine.h"
#define DETECTOR_TESTING_HACK
@@ -61,7 +59,7 @@ static const char HELP_STRING[] =
" -h, --help Display a brief help text and exit\n"
" -z, --list-games Display list of supported games and exit\n"
" -t, --list-targets Display list of configured targets and exit\n"
- " --list-saves=TARGET Display a list of savegames for the game (TARGET) specified\n"
+ " --list-saves=TARGET Display a list of savegames for the game (TARGET) specified\n"
"\n"
" -c, --config=CONFIG Use alternate configuration file\n"
" -p, --path=PATH Path to where the game is installed\n"
@@ -364,8 +362,6 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha
END_OPTION
DO_OPTION('e', "music-driver")
- if (MidiDriver::findMusicDriver(option) == 0)
- usage("Unrecognized music driver '%s'", option);
END_OPTION
DO_LONG_OPTION_INT("output-rate")
diff --git a/base/internal_version.h b/base/internal_version.h
index bdd0474c2b..2e6b7a24ad 100644
--- a/base/internal_version.h
+++ b/base/internal_version.h
@@ -2,4 +2,9 @@
#define SCUMMVM_SVN_REVISION
#endif
+#ifdef RELEASE_BUILD
+#undef SCUMMVM_SVN_REVISION
+#define SCUMMVM_SVN_REVISION
+#endif
+
#define SCUMMVM_VERSION "1.2.0svn" SCUMMVM_SVN_REVISION
diff --git a/base/internal_version.h.in b/base/internal_version.h.in
index 1b7e5ed147..4eecf90d87 100644
--- a/base/internal_version.h.in
+++ b/base/internal_version.h.in
@@ -2,4 +2,9 @@
#define SCUMMVM_SVN_REVISION
#endif
+#ifdef RELEASE_BUILD
+#undef SCUMMVM_SVN_REVISION
+#define SCUMMVM_SVN_REVISION
+#endif
+
#define SCUMMVM_VERSION "@VERSION@" SCUMMVM_SVN_REVISION
diff --git a/base/main.cpp b/base/main.cpp
index 7f3b9467b3..477f2afcb1 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -47,11 +47,14 @@
#include "common/fs.h"
#include "common/system.h"
#include "common/tokenizer.h"
+#include "common/translation.h"
#include "gui/GuiManager.h"
#include "gui/message.h"
#include "gui/error.h"
+#include "sound/mididrv.h"
+
#include "backends/keymapper/keymapper.h"
#if defined(_WIN32_WCE)
@@ -100,7 +103,7 @@ static const EnginePlugin *detectPlugin() {
// Query the plugins and find one that will handle the specified gameid
printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str());
- printf(" Looking for a plugin supporting this gameid... ");
+ printf("%s", " Looking for a plugin supporting this gameid... ");
GameDescriptor game = EngineMan.findGame(gameid, &plugin);
if (plugin == 0) {
@@ -139,7 +142,7 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
// Is a separate dialog here still required?
//GUI::displayErrorDialog("ScummVM could not find any game in the specified directory!");
- const char *errMsg = Common::errorToString(err);
+ const char *errMsg = _(Common::errorToString(err));
warning("%s failed to instantiate engine: %s (target '%s', path '%s')",
plugin->getName(),
@@ -198,7 +201,7 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const
while (!tokenizer.empty()) {
Common::String token = tokenizer.nextToken();
if (!DebugMan.enableDebugChannel(token))
- warning("Engine does not support debug level '%s'", token.c_str());
+ warning(_("Engine does not support debug level '%s'"), token.c_str());
}
// Inform backend that the engine is about to be run
@@ -266,22 +269,22 @@ static void setupKeymapper(OSystem &system) {
mapper->registerHardwareKeySet(keySet);
// Now create the global keymap
- act = new Action(globalMap, "MENU", "Menu", kGenericActionType, kSelectKeyType);
+ act = new Action(globalMap, "MENU", _("Menu"), kGenericActionType, kSelectKeyType);
act->addKeyEvent(KeyState(KEYCODE_F5, ASCII_F5, 0));
- act = new Action(globalMap, "SKCT", "Skip", kGenericActionType, kActionKeyType);
+ act = new Action(globalMap, "SKCT", _("Skip"), kGenericActionType, kActionKeyType);
act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0));
- act = new Action(globalMap, "PAUS", "Pause", kGenericActionType, kStartKeyType);
+ act = new Action(globalMap, "PAUS", _("Pause"), kGenericActionType, kStartKeyType);
act->addKeyEvent(KeyState(KEYCODE_SPACE, ' ', 0));
- act = new Action(globalMap, "SKLI", "Skip line", kGenericActionType, kActionKeyType);
+ act = new Action(globalMap, "SKLI", _("Skip line"), kGenericActionType, kActionKeyType);
act->addKeyEvent(KeyState(KEYCODE_PERIOD, '.', 0));
- act = new Action(globalMap, "VIRT", "Display keyboard", kVirtualKeyboardActionType);
+ act = new Action(globalMap, "VIRT", _("Display keyboard"), kVirtualKeyboardActionType);
act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0));
- act = new Action(globalMap, "REMP", "Remap keys", kKeyRemapActionType);
+ act = new Action(globalMap, "REMP", _("Remap keys"), kKeyRemapActionType);
act->addKeyEvent(KeyState(KEYCODE_F8, ASCII_F8, 0));
mapper->addGlobalKeymap(globalMap);
@@ -317,6 +320,8 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
// Update the config file
ConfMan.set("versioninfo", gScummVMVersion, Common::ConfigManager::kApplicationDomain);
+ // Enable translation
+ TransMan.setLanguage(ConfMan.get("gui_language").c_str());
// Load and setup the debuglevel and the debug flags. We do this at the
// soonest possible moment to ensure debug output starts early on, if
@@ -336,6 +341,16 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
// Load the plugins.
PluginManager::instance().loadPlugins();
+ // If we received an invalid music parameter via command line we check this here.
+ // We can't check this before loading the music plugins.
+ // On the other hand we cannot load the plugins before we know the file paths (in case of external plugins).
+ if (settings.contains("music-driver")) {
+ if (MidiDriver::getMusicType(MidiDriver::getDeviceHandle(settings["music-driver"])) == MT_INVALID) {
+ warning("Unrecognized music driver '%s'. Switching to default device.", settings["music-driver"].c_str());
+ settings["music-driver"] = "auto";
+ }
+ }
+
// Process the remaining command line settings. Must be done after the
// config file and the plugins have been loaded.
Common::Error res;
@@ -385,7 +400,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
// Did an error occur ?
if (result != Common::kNoError) {
// Shows an informative error dialog if starting the selected game failed.
- GUI::displayErrorDialog(result, "Error running game:");
+ GUI::displayErrorDialog(result, _("Error running game:"));
}
// Quit unless an error occurred, or Return to launcher was requested
@@ -411,8 +426,8 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
} else {
// A dialog would be nicer, but we don't have any
// screen to draw on yet.
- warning("Could not find any engine capable of running the selected game");
- GUI::displayErrorDialog("Could not find any engine capable of running the selected game");
+ warning("%s", _("Could not find any engine capable of running the selected game"));
+ GUI::displayErrorDialog(_("Could not find any engine capable of running the selected game"));
}
// reset the graphics to default
diff --git a/base/plugins.cpp b/base/plugins.cpp
index 6c80da65d4..a6acd7e449 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -167,6 +167,7 @@ public:
// Music plugins
// TODO: Use defines to disable or enable each MIDI driver as a
// static/dynamic plugin, like it's done for the engines
+ LINK_PLUGIN(AUTO)
LINK_PLUGIN(NULL)
#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
LINK_PLUGIN(WINDOWS)
@@ -174,7 +175,7 @@ public:
#if defined(UNIX) && defined(USE_ALSA)
LINK_PLUGIN(ALSA)
#endif
- #if defined(UNIX) && !defined(__BEOS__) && !defined(__MAEMO__) && !defined(__MINT__)
+ #if defined(UNIX) && !defined(__BEOS__) && !defined(__MAEMO__) && !defined(__MINT__) && !defined(__ANDROID__)
LINK_PLUGIN(SEQ)
#endif
#if defined(__MINT__)
@@ -204,6 +205,8 @@ public:
LINK_PLUGIN(MT32)
#endif
LINK_PLUGIN(ADLIB)
+ LINK_PLUGIN(PCSPK)
+ LINK_PLUGIN(PCJR)
LINK_PLUGIN(TOWNS)
#if defined (UNIX)
LINK_PLUGIN(TIMIDITY)