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author | Thierry Crozat | 2017-08-06 19:13:30 +0100 |
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committer | Thierry Crozat | 2017-08-06 19:14:13 +0100 |
commit | 62957b38ac439718a9b9bd53d475f38bab73833a (patch) | |
tree | 462ced5941fc7ad98d9a33ecb66ab158f33f60c9 /base | |
parent | 8e5b8510c852335c0cc65441550110a8dcf64d4e (diff) | |
download | scummvm-rg350-62957b38ac439718a9b9bd53d475f38bab73833a.tar.gz scummvm-rg350-62957b38ac439718a9b9bd53d475f38bab73833a.tar.bz2 scummvm-rg350-62957b38ac439718a9b9bd53d475f38bab73833a.zip |
CMD: Handle --game=<ID> for --detect and --auto-detect
The README and command line help indicated this should work,
but this was not implemented.
Diffstat (limited to 'base')
-rw-r--r-- | base/commandLine.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp index 6814abd889..62219b2da7 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -852,16 +852,18 @@ static bool addGameToConf(const GameDescriptor &gd) { return true; } -static GameList recListGames(Common::FSNode dir, bool recursive) { +static GameList recListGames(Common::FSNode dir, Common::String gameId, bool recursive) { GameList list = getGameList(dir); if (recursive) { Common::FSList files; dir.getChildren(files, Common::FSNode::kListDirectoriesOnly); for (Common::FSList::const_iterator file = files.begin(); file != files.end(); ++file) { - GameList rec = recListGames(*file, recursive); - for (GameList::const_iterator game = rec.begin(); game != rec.end(); ++game) - list.push_back(*game); + GameList rec = recListGames(*file, gameId, recursive); + for (GameList::const_iterator game = rec.begin(); game != rec.end(); ++game) { + if (gameId.empty() || game->gameid().c_str() == gameId) + list.push_back(*game); + } } } @@ -869,14 +871,14 @@ static GameList recListGames(Common::FSNode dir, bool recursive) { } /** Display all games in the given directory, return ID of first detected game */ -static Common::String detectGames(Common::String path, Common::String recursiveOptStr) { +static Common::String detectGames(Common::String path, Common::String gameId, Common::String recursiveOptStr) { bool noPath = path.empty(); if (noPath) path = "."; bool recursive = (recursiveOptStr == "true"); //Current directory Common::FSNode dir(path); - GameList candidates = recListGames(dir, recursive); + GameList candidates = recListGames(dir, gameId, recursive); if (candidates.empty()) { printf("WARNING: ScummVM could not find any game in %s\n", dir.getPath().c_str()); @@ -1177,14 +1179,14 @@ bool processSettings(Common::String &command, Common::StringMap &settings, Commo // From an UX point of view, however, it might get confusing. // Consider removing this if consensus says otherwise. } else { - command = detectGames(settings["path"], settings["recursive"]); + command = detectGames(settings["path"], settings["game"], settings["recursive"]); if (command.empty()) { err = Common::kNoGameDataFoundError; return true; } } } else if (command == "detect") { - detectGames(settings["path"], settings["recursive"]); + detectGames(settings["path"], settings["game"], settings["recursive"]); return true; } else if (command == "add") { addGames(settings["path"], settings["game"], settings["recursive"]); |