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author | Johannes Schickel | 2014-01-22 18:07:06 +0100 |
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committer | Johannes Schickel | 2014-01-22 18:07:06 +0100 |
commit | 651e2808018d7ca8f36d05cda49e53229b0fd7dd (patch) | |
tree | 552bbd50ca89ebe11ef99f7e9f535c09d7e5e8d4 /base | |
parent | 1fa74e355cd95c0daec2c8fa0981668aa6446a8b (diff) | |
download | scummvm-rg350-651e2808018d7ca8f36d05cda49e53229b0fd7dd.tar.gz scummvm-rg350-651e2808018d7ca8f36d05cda49e53229b0fd7dd.tar.bz2 scummvm-rg350-651e2808018d7ca8f36d05cda49e53229b0fd7dd.zip |
ENGINES: Introduce method Engine::initializePath which sets up SearchMan.
This replaces the hardcoded addition of the game path in runGame in
base/main.cpp by an engine configurable one.
Diffstat (limited to 'base')
-rw-r--r-- | base/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/base/main.cpp b/base/main.cpp index c993dfa57a..abf75b7e7e 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -197,7 +197,7 @@ static Common::Error runGame(const EnginePlugin *plugin, OSystem &system, const // // Add the game path to the directory search list - SearchMan.addDirectory(dir.getPath(), dir, 0, 4); + engine->initializePath(dir); // Add extrapath (if any) to the directory search list if (ConfMan.hasKey("extrapath")) { |