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author | Johannes Schickel | 2008-09-23 16:40:41 +0000 |
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committer | Johannes Schickel | 2008-09-23 16:40:41 +0000 |
commit | 7166d43774e0f790415bdf52a95b2bc5c28f020b (patch) | |
tree | 45fe62bc3fab5472796b0103869b97a0af85a58a /base | |
parent | 5258c80eaec25ecdc9720cb5bc5ca444d7f7ee64 (diff) | |
download | scummvm-rg350-7166d43774e0f790415bdf52a95b2bc5c28f020b.tar.gz scummvm-rg350-7166d43774e0f790415bdf52a95b2bc5c28f020b.tar.bz2 scummvm-rg350-7166d43774e0f790415bdf52a95b2bc5c28f020b.zip |
Fix for bug #2120780 "GUI: gui-theme command-line option ignored", '-f' and '-g' command line switch behavior.
svn-id: r34637
Diffstat (limited to 'base')
-rw-r--r-- | base/main.cpp | 20 |
1 files changed, 12 insertions, 8 deletions
diff --git a/base/main.cpp b/base/main.cpp index 3e560aa605..d571363f4a 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -68,6 +68,17 @@ static bool launcherDialog(OSystem &system) { system.setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen")); system.endGFXTransaction(); + // When starting up launcher for the first time, the user might have specified + // a --gui-theme option, to allow that option to be working, we need to initialize + // GUI here. + // FIXME: Find a nicer way to allow --gui-theme to be working + GUI::NewGui::instance(); + + // Discard any command line options. Those that affect the graphics + // mode and the others (like bootparam etc.) should not + // blindly be passed to the first game launched from the launcher. + ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear(); + // Set initial window caption system.setWindowCaption(gScummVMFullVersion); @@ -275,15 +286,8 @@ extern "C" int scummvm_main(int argc, char *argv[]) { system.initBackend(); // Unless a game was specified, show the launcher dialog - if (0 == ConfMan.getActiveDomain()) { - // Discard any command line options. Those that affect the graphics - // mode etc. already have should have been handled by the backend at - // this point. And the others (like bootparam etc.) should not - // blindly be passed to the first game launched from the launcher. - ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear(); - + if (0 == ConfMan.getActiveDomain()) launcherDialog(system); - } // FIXME: We're now looping the launcher. This, of course, doesn't // work as well as it should. In theory everything should be destroyed |