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author | Nicola Mettifogo | 2008-09-08 23:24:20 +0000 |
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committer | Nicola Mettifogo | 2008-09-08 23:24:20 +0000 |
commit | 83e09d1aa499c827d167642de0a8ffb783c4818e (patch) | |
tree | 77f9e42ebef84e6be74cff5a686590d7340f2620 /base | |
parent | 2c0c67c08a7d2d760657d4c1c96b3ace1c7e5439 (diff) | |
download | scummvm-rg350-83e09d1aa499c827d167642de0a8ffb783c4818e.tar.gz scummvm-rg350-83e09d1aa499c827d167642de0a8ffb783c4818e.tar.bz2 scummvm-rg350-83e09d1aa499c827d167642de0a8ffb783c4818e.zip |
Documented commit 34450 (game path searched recursively).
svn-id: r34456
Diffstat (limited to 'base')
-rw-r--r-- | base/main.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/base/main.cpp b/base/main.cpp index 4cb7751a4f..897c9fe2eb 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -155,6 +155,14 @@ static int runGame(const EnginePlugin *plugin, OSystem &system, const Common::St system.setWindowCaption(caption.c_str()); } + // FIXME: at this moment, game path handling is being discussed in the mailing list, + // while Common::File is being reworked under the hood. After commit 34444, which + // changed the implementation of Common::File (specifically removing usage of fopen + // and fOpenNoCase, which implicitly supported backslashes in file names), some games + // stopped working. Example of this are the HE games which use subdirectories: Kirben + // found this issue on lost-win-demo at first. Thus, in commit 34450, searching the + // game path was made recursive as a temporary fix/workaround. + // Add the game path to the directory search list Common::File::addDefaultDirectoryRecursive(path); |