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author | Max Horn | 2004-12-05 17:35:24 +0000 |
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committer | Max Horn | 2004-12-05 17:35:24 +0000 |
commit | 8d4fcb1689a4c80fa9ef3ec84194fa791bd2c00e (patch) | |
tree | 9adbb5923b30388d681944e4ae65286333fc3e44 /base | |
parent | 87b472c9e8bfe81ce75f33fae210ce9389a4d29f (diff) | |
download | scummvm-rg350-8d4fcb1689a4c80fa9ef3ec84194fa791bd2c00e.tar.gz scummvm-rg350-8d4fcb1689a4c80fa9ef3ec84194fa791bd2c00e.tar.bz2 scummvm-rg350-8d4fcb1689a4c80fa9ef3ec84194fa791bd2c00e.zip |
Turn off 'launcher looping' for now
svn-id: r15989
Diffstat (limited to 'base')
-rw-r--r-- | base/main.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/base/main.cpp b/base/main.cpp index 3abb77bc94..a276ec786c 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -387,11 +387,8 @@ extern "C" int scummvm_main(GameDetector &detector, int argc, char *argv[]) { PluginManager::instance().unloadPluginsExcept(detector._plugin); int result = runGame(detector, system); - // TODO: for now, return code 0 (which is currently the only return - // code anyway) is interpreted to mean "return to launcher". This is - // *not* fixed, we could (and probably will) change the meaning etc. - if (result != 0) - running = false; + if (result == 0) + break; // There are some command-line options that it's // unlikely that we want to preserve now that we're |