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author | Max Horn | 2005-03-25 17:55:57 +0000 |
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committer | Max Horn | 2005-03-25 17:55:57 +0000 |
commit | 9a4bc8ce16dd8e5c4a15269cdda23398f9f59684 (patch) | |
tree | 66b992e30daf16b5999ad3971e46eeef4eccfaa6 /base | |
parent | ca28c47c10ba2a70d94e4af5482d71c115a2be78 (diff) | |
download | scummvm-rg350-9a4bc8ce16dd8e5c4a15269cdda23398f9f59684.tar.gz scummvm-rg350-9a4bc8ce16dd8e5c4a15269cdda23398f9f59684.tar.bz2 scummvm-rg350-9a4bc8ce16dd8e5c4a15269cdda23398f9f59684.zip |
Patch #1117443 (Experimental plugin code revision)
svn-id: r17231
Diffstat (limited to 'base')
-rw-r--r-- | base/plugins.cpp | 95 | ||||
-rw-r--r-- | base/plugins.h | 80 |
2 files changed, 85 insertions, 90 deletions
diff --git a/base/plugins.cpp b/base/plugins.cpp index 05c9ec84b1..6f2fefb8a2 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -39,16 +39,25 @@ typedef DetectedGameList (*DetectFunc)(const FSList &fslist); #ifdef UNIX #include <dlfcn.h> -#define DYNAMIC_PLUGIN_PATH(name) (name "/" PLUGIN_PREFIX name PLUGIN_SUFFIX) +#define PLUGIN_DIRECTORY "plugins/" #else #ifdef __DC__ #include "dcloader.h" -#define DYNAMIC_PLUGIN_PATH(name) (name ".plg") +#define PLUGIN_DIRECTORY "" +#define PLUGIN_PREFIX "" +#define PLUGIN_SUFFIX ".plg" #else #error No support for loading plugins on non-unix systems at this point! #endif #endif +#else + +PluginRegistrator::PluginRegistrator(const char *name, GameList games, EngineFactory ef, DetectFunc df) + : _name(name), _ef(ef), _df(df), _games(games) { + //printf("Automatically registered plugin '%s'\n", name); +} + #endif @@ -108,7 +117,7 @@ class DynamicPlugin : public Plugin { void *findSymbol(const char *symbol); public: - DynamicPlugin(const char *filename) + DynamicPlugin(const Common::String &filename) : _dlHandle(0), _filename(filename), _ef(0), _df(0), _games() {} const char *getName() const { return _name.c_str(); } @@ -222,48 +231,56 @@ void PluginManager::loadPlugins() { // Hence one more symbol should be exported by plugins which returns // the "ABI" version the plugin was built for, and we can compare that // to the ABI version of the executable. - #define LOAD_MODULE(name, NAME) \ - tryLoadPlugin(new DynamicPlugin(DYNAMIC_PLUGIN_PATH(name))); -#else - // "Loader" for the static plugins - #define LOAD_MODULE(name, NAME) \ - tryLoadPlugin(new StaticPlugin(name, Engine_##NAME##_gameList(), Engine_##NAME##_create, Engine_##NAME##_detectGames)); -#endif // Load all plugins. - // Right now the list is hardcoded. On the long run, of course it should - // automatically be determined. -#ifndef DISABLE_SCUMM - LOAD_MODULE("scumm", SCUMM); -#endif - -#ifndef DISABLE_SIMON - LOAD_MODULE("simon", SIMON); -#endif - -#ifndef DISABLE_SKY - LOAD_MODULE("sky", SKY); -#endif - -#ifndef DISABLE_SWORD1 - LOAD_MODULE("sword1", SWORD1); -#endif - -#ifndef DISABLE_SWORD2 - LOAD_MODULE("sword2", SWORD2); -#endif + // Scan for all plugins in this directory + FilesystemNode dir(PLUGIN_DIRECTORY); + FSList files(dir.listDir(FilesystemNode::kListFilesOnly)); + + for (FSList::const_iterator i = files.begin(); i != files.end(); ++i) { + Common::String name(i->displayName()); + if (name.hasPrefix(PLUGIN_PREFIX) && name.hasSuffix(PLUGIN_SUFFIX)) { + tryLoadPlugin(new DynamicPlugin(i->path())); + } + } -#ifndef DISABLE_QUEEN - LOAD_MODULE("queen", QUEEN); -#endif +#else + #define LINK_PLUGIN(ID) \ + extern PluginRegistrator g_##ID##_PluginReg; \ + plugin = &g_##ID##_PluginReg; \ + tryLoadPlugin(new StaticPlugin(plugin->_name, plugin->_games, plugin->_ef, plugin->_df)); + + // "Loader" for the static plugins. + // Iterate over all registered (static) plugins and load them. + PluginRegistrator *plugin; + + #ifndef DISABLE_SIMON + LINK_PLUGIN(SCUMM) + #endif + #ifndef DISABLE_SKY + LINK_PLUGIN(SKY) + #endif + #ifndef DISABLE_SWORD1 + LINK_PLUGIN(SWORD1) + #endif + #ifndef DISABLE_SWORD2 + LINK_PLUGIN(SWORD2) + #endif + #ifndef DISABLE_SIMON + LINK_PLUGIN(SIMON) + #endif + #ifndef DISABLE_QUEEN + LINK_PLUGIN(QUEEN) + #endif + #ifndef DISABLE_SAGA + LINK_PLUGIN(SAGA) + #endif + #ifndef DISABLE_KYRA + //LINK_PLUGIN(KYRA) + #endif -#ifndef DISABLE_KYRA - LOAD_MODULE("kyra", KYRA); #endif -#ifndef DISABLE_SAGA - LOAD_MODULE("saga", SAGA); -#endif } void PluginManager::unloadPlugins() { diff --git a/base/plugins.h b/base/plugins.h index 04c90ddf0c..d8276800c8 100644 --- a/base/plugins.h +++ b/base/plugins.h @@ -78,7 +78,7 @@ public: /** - * The REGISTER_PLUGIN is a convenience macro meant to ease writing + * REGISTER_PLUGIN is a convenience macro meant to ease writing * the plugin interface for our modules. In particular, using it * makes it possible to compile the very same code in a module * both as a static and a dynamic plugin. @@ -87,17 +87,40 @@ public: * @todo on Windows, we might need __declspec(dllexport) ? */ #ifndef DYNAMIC_MODULES -#define REGISTER_PLUGIN(name,gameListFactory,engineFactory,detectGames) +#define REGISTER_PLUGIN(ID,name) \ + PluginRegistrator g_##ID##_PluginReg(name, Engine_##ID##_gameList(), Engine_##ID##_create, Engine_##ID##_detectGames); #else -#define REGISTER_PLUGIN(name,gameListFactory,engineFactory,detectGames) \ +#define REGISTER_PLUGIN(ID,name) \ extern "C" { \ const char *PLUGIN_name() { return name; } \ - GameList PLUGIN_getSupportedGames() { return gameListFactory(); } \ - Engine *PLUGIN_createEngine(GameDetector *detector, OSystem *syst) { return engineFactory(detector, syst); } \ - DetectedGameList PLUGIN_detectGames(const FSList &fslist) { return detectGames(fslist); } \ + GameList PLUGIN_getSupportedGames() { return Engine_##ID##_gameList(); } \ + Engine *PLUGIN_createEngine(GameDetector *detector, OSystem *syst) { return Engine_##ID##_create(detector, syst); } \ + DetectedGameList PLUGIN_detectGames(const FSList &fslist) { return Engine_##ID##_detectGames(fslist); } \ } #endif +#ifndef DYNAMIC_MODULES +/** + * The PluginRegistrator class is used by the static version of REGISTER_PLUGIN + * to allow static 'plugins' to register with the PluginManager. + */ +class PluginRegistrator { + friend class PluginManager; +public: + typedef Engine *(*EngineFactory)(GameDetector *detector, OSystem *syst); + typedef DetectedGameList (*DetectFunc)(const FSList &fslist); + +protected: + const char *_name; + EngineFactory _ef; + DetectFunc _df; + GameList _games; + +public: + PluginRegistrator(const char *name, GameList games, EngineFactory ef, DetectFunc df); +}; +#endif + /** List of plugins. */ typedef Common::Array<Plugin *> PluginList; @@ -133,49 +156,4 @@ public: }; -#ifndef DYNAMIC_MODULES - -#define DECLARE_PLUGIN(name) \ - extern GameList Engine_##name##_gameList(); \ - extern Engine *Engine_##name##_create(GameDetector *detector, OSystem *syst); \ - extern DetectedGameList Engine_##name##_detectGames(const FSList &fslist); - -// Factory functions => no need to include the specific classes -// in this header. This serves two purposes: -// 1) Clean separation from the game modules (scumm, simon) and the generic code -// 2) Faster (compiler doesn't have to parse lengthy header files) -#ifndef DISABLE_SCUMM -DECLARE_PLUGIN(SCUMM) -#endif - -#ifndef DISABLE_SIMON -DECLARE_PLUGIN(SIMON) -#endif - -#ifndef DISABLE_SKY -DECLARE_PLUGIN(SKY) -#endif - -#ifndef DISABLE_SWORD1 -DECLARE_PLUGIN(SWORD1) -#endif - -#ifndef DISABLE_SWORD2 -DECLARE_PLUGIN(SWORD2) -#endif - -#ifndef DISABLE_QUEEN -DECLARE_PLUGIN(QUEEN) -#endif - -#ifndef DISABLE_KYRA -DECLARE_PLUGIN(KYRA) -#endif - -#ifndef DISABLE_SAGA -DECLARE_PLUGIN(SAGA) -#endif - -#endif - #endif |