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authorMarcus Comstedt2011-05-04 23:54:57 +0200
committerMarcus Comstedt2011-05-04 23:54:57 +0200
commit9c60ba06bcc01f396e8bbdd1c1bf3879b04f85aa (patch)
tree9b0f98a0b321cc38ed9caa39bfbdc56d8c112323 /base
parentcc0d85bc460056a97be32e4949a63b3c200eedee (diff)
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DRASCULA: Handle pitch in code using lockScreen()
The surface returned by OSystem::lockScreen() can have a pitch which differs from w * bytesPerPixel, so modify the code to take this into account. Fixes FMV problems on Dreamcast.
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