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author | Marcus Comstedt | 2011-05-04 23:54:57 +0200 |
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committer | Marcus Comstedt | 2011-05-04 23:54:57 +0200 |
commit | 9c60ba06bcc01f396e8bbdd1c1bf3879b04f85aa (patch) | |
tree | 9b0f98a0b321cc38ed9caa39bfbdc56d8c112323 /base | |
parent | cc0d85bc460056a97be32e4949a63b3c200eedee (diff) | |
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DRASCULA: Handle pitch in code using lockScreen()
The surface returned by OSystem::lockScreen() can have a pitch which
differs from w * bytesPerPixel, so modify the code to take this into
account. Fixes FMV problems on Dreamcast.
Diffstat (limited to 'base')
0 files changed, 0 insertions, 0 deletions