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author | Max Horn | 2006-03-28 09:42:54 +0000 |
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committer | Max Horn | 2006-03-28 09:42:54 +0000 |
commit | 9f93e5bb81a54a98eb7957209662f152e2962679 (patch) | |
tree | ffd439f7aa7347bd7ba806c2131be458a7112ef1 /base | |
parent | 950c3451a2dbadffa6437e98a20eb3a4163216e2 (diff) | |
download | scummvm-rg350-9f93e5bb81a54a98eb7957209662f152e2962679.tar.gz scummvm-rg350-9f93e5bb81a54a98eb7957209662f152e2962679.tar.bz2 scummvm-rg350-9f93e5bb81a54a98eb7957209662f152e2962679.zip |
Renamed various container isEmpty() methods to empty() to match STL conventions
svn-id: r21472
Diffstat (limited to 'base')
-rw-r--r-- | base/gameDetector.cpp | 6 | ||||
-rw-r--r-- | base/main.cpp | 8 |
2 files changed, 7 insertions, 7 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp index 6e89c95f73..63cb075401 100644 --- a/base/gameDetector.cpp +++ b/base/gameDetector.cpp @@ -257,7 +257,7 @@ void listTargets() { String name(iter->_key); String description(iter->_value.get("description")); - if (description.isEmpty()) { + if (description.empty()) { // FIXME: At this point, we should check for a "gameid" override // to find the proper desc. In fact, the platform probably should // be taken into account, too. @@ -634,7 +634,7 @@ void GameDetector::setTarget(const String &target) { } bool GameDetector::detectMain() { - if (_targetName.isEmpty()) { + if (_targetName.empty()) { warning("No game was specified..."); return false; } @@ -656,7 +656,7 @@ bool GameDetector::detectMain() { printf("Trying to start game '%s'\n", game.description.c_str()); String gameDataPath(ConfMan.get("path")); - if (gameDataPath.isEmpty()) { + if (gameDataPath.empty()) { warning("No path was provided. Assuming the data files are in the current directory"); gameDataPath = "./"; } else if (gameDataPath.lastChar() != '/' diff --git a/base/main.cpp b/base/main.cpp index 6eacd122f8..56a820f438 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -297,11 +297,11 @@ static int runGame(GameDetector &detector, OSystem &system, const Common::String Common::String caption(ConfMan.get("description", detector._targetName)); Common::String desc = GameDetector::findGame(detector._gameid).description; - if (caption.isEmpty() && !desc.isEmpty()) + if (caption.empty() && !desc.empty()) caption = desc; - if (caption.isEmpty()) + if (caption.empty()) caption = detector._targetName; - if (!caption.isEmpty()) { + if (!caption.empty()) { system.setWindowCaption(caption.c_str()); } @@ -494,7 +494,7 @@ extern "C" int main(int argc, char *argv[]) { system.setWindowCaption(gScummVMFullVersion); // Unless a game was specified, show the launcher dialog - if (detector._targetName.isEmpty()) + if (detector._targetName.empty()) running = launcherDialog(detector, system); else // Setup a dummy palette, for the mouse cursor, in case an error |