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authorAlexander Tkachev2016-05-11 20:24:53 +0600
committerAlexander Tkachev2016-08-24 16:05:07 +0600
commitca2eeb221455e54505aaef7039cfc0b01b807179 (patch)
tree9e73268cc9a8a5a1ad805b4107d06e2e0b08cc29 /base
parent7446ffd73bd184610d550a354a8e252b0b7f334d (diff)
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CLOUD: Add Cloud::Manager and Cloud::Storage
This commit introduces Common::CloudManager, which can be accessed from OSystem. The backend for this manager is Cloud::Manager (defined in backends/cloud/manager.h). It should load all users storages from configs and provide access to current Storage instance. For now it just creates a new one. Cloud::Storage (backends/cloud/storage.h) provides an API to interact with cloud storage, for example, create new directory or sync files. Right now it's not ready and has only two dummy methods: listDirectory() and syncSaves(). There is Cloud::Dropbox::DropboxStorage backend (backends/cloud/dropbox/dropboxstorage.h) for Cloud::Storage. Right now it implements both listDirectory() and syncSaves() with starting timer task and handling it by printing out some JSON examples.
Diffstat (limited to 'base')
-rw-r--r--base/main.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/base/main.cpp b/base/main.cpp
index ce69117bc6..001d864355 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -66,7 +66,7 @@
#endif
#include "backends/keymapper/keymapper.h"
-#include "backends/cloud/cloudthread.h"
+#include "common/cloudmanager.h"
#if defined(_WIN32_WCE)
#include "backends/platform/wince/CELauncherDialog.h"
@@ -479,7 +479,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
//TODO: define USE_CLOUD
//#ifdef USE_CLOUD
- system.getCloudThread()->start();
+ system.getCloudManager()->syncSaves();
//#endif
// Unless a game was specified, show the launcher dialog