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author | Alexander Tkachev | 2016-05-11 20:24:53 +0600 |
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committer | Alexander Tkachev | 2016-08-24 16:05:07 +0600 |
commit | ca2eeb221455e54505aaef7039cfc0b01b807179 (patch) | |
tree | 9e73268cc9a8a5a1ad805b4107d06e2e0b08cc29 /base | |
parent | 7446ffd73bd184610d550a354a8e252b0b7f334d (diff) | |
download | scummvm-rg350-ca2eeb221455e54505aaef7039cfc0b01b807179.tar.gz scummvm-rg350-ca2eeb221455e54505aaef7039cfc0b01b807179.tar.bz2 scummvm-rg350-ca2eeb221455e54505aaef7039cfc0b01b807179.zip |
CLOUD: Add Cloud::Manager and Cloud::Storage
This commit introduces Common::CloudManager, which can be accessed from
OSystem.
The backend for this manager is Cloud::Manager (defined in
backends/cloud/manager.h). It should load all users storages from
configs and provide access to current Storage instance. For now it just
creates a new one.
Cloud::Storage (backends/cloud/storage.h) provides an API to interact
with cloud storage, for example, create new directory or sync files.
Right now it's not ready and has only two dummy methods: listDirectory()
and syncSaves().
There is Cloud::Dropbox::DropboxStorage backend
(backends/cloud/dropbox/dropboxstorage.h) for Cloud::Storage. Right now
it implements both listDirectory() and syncSaves() with starting timer
task and handling it by printing out some JSON examples.
Diffstat (limited to 'base')
-rw-r--r-- | base/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/base/main.cpp b/base/main.cpp index ce69117bc6..001d864355 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -66,7 +66,7 @@ #endif #include "backends/keymapper/keymapper.h" -#include "backends/cloud/cloudthread.h" +#include "common/cloudmanager.h" #if defined(_WIN32_WCE) #include "backends/platform/wince/CELauncherDialog.h" @@ -479,7 +479,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { //TODO: define USE_CLOUD //#ifdef USE_CLOUD - system.getCloudThread()->start(); + system.getCloudManager()->syncSaves(); //#endif // Unless a game was specified, show the launcher dialog |