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author | Torbjörn Andersson | 2014-12-30 10:47:51 +0100 |
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committer | Torbjörn Andersson | 2014-12-30 10:47:51 +0100 |
commit | cc916625d9025ffaa898854c4de19da5dc2e2925 (patch) | |
tree | 8986dbcee3db5b8850680f42e9b2117c13822e25 /base | |
parent | f74ba29753de23bad9a07f531fc4c03ea3375594 (diff) | |
download | scummvm-rg350-cc916625d9025ffaa898854c4de19da5dc2e2925.tar.gz scummvm-rg350-cc916625d9025ffaa898854c4de19da5dc2e2925.tar.bz2 scummvm-rg350-cc916625d9025ffaa898854c4de19da5dc2e2925.zip |
SCUMM: Add a "chained games manager"
This replaces the somewhat ugly use of the config manager to store
the chained games.
Diffstat (limited to 'base')
-rw-r--r-- | base/main.cpp | 38 |
1 files changed, 8 insertions, 30 deletions
diff --git a/base/main.cpp b/base/main.cpp index b9bd97dbef..0f5ebc7845 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -529,43 +529,21 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) { // at. At the time of writing, this is used for the Maniac Mansion // easter egg in Day of the Tentacle. - Common::String chainedGames, nextGame, saveSlot; + Common::String chainedGame; + int saveSlot = -1; - if (ConfMan.hasKey("chained_games", Common::ConfigManager::kTransientDomain)) { - chainedGames = ConfMan.get("chained_games", Common::ConfigManager::kTransientDomain); - } + ChainedGamesMan.pop(chainedGame, saveSlot); // Discard any command line options. It's unlikely that the user // wanted to apply them to *all* games ever launched. ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear(); - if (!chainedGames.empty()) { - if (chainedGames.contains(',')) { - for (uint i = 0; i < chainedGames.size(); i++) { - if (chainedGames[i] == ',') { - chainedGames.erase(0, i + 1); - break; - } - nextGame += chainedGames[i]; - } - ConfMan.set("chained_games", chainedGames, Common::ConfigManager::kTransientDomain); - } else { - nextGame = chainedGames; - chainedGames.clear(); - ConfMan.removeKey("chained_games", Common::ConfigManager::kTransientDomain); - } - if (nextGame.contains(':')) { - for (int i = nextGame.size() - 1; i >= 0; i--) { - if (nextGame[i] == ':') { - nextGame.erase(i); - break; - } - saveSlot = nextGame[i] + saveSlot; - } - ConfMan.setInt("save_slot", atoi(saveSlot.c_str()), Common::ConfigManager::kTransientDomain); + if (!chainedGame.empty()) { + if (saveSlot != -1) { + ConfMan.setInt("save_slot", saveSlot, Common::ConfigManager::kTransientDomain); } - // Start the next game - ConfMan.setActiveDomain(nextGame); + // Start the chained game + ConfMan.setActiveDomain(chainedGame); } else { // Clear the active config domain ConfMan.setActiveDomain(""); |