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authorMax Horn2004-12-25 19:04:18 +0000
committerMax Horn2004-12-25 19:04:18 +0000
commitd6872dba6b6b4c4dafbd411bf4b0651b7d01edce (patch)
tree6ca2a72c16b2b298d89e708ddd049d2f9f352c17 /base
parent2941d595bd18d9a64e33b20658e007709db9afda (diff)
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Get rid of g_debugLevel (this fixes bug #1091142)
svn-id: r16318
Diffstat (limited to 'base')
-rw-r--r--base/engine.cpp43
1 files changed, 16 insertions, 27 deletions
diff --git a/base/engine.cpp b/base/engine.cpp
index 22b80e1153..39f1ac2c9a 100644
--- a/base/engine.cpp
+++ b/base/engine.cpp
@@ -32,8 +32,6 @@
/* FIXME - BIG HACK for MidiEmu */
Engine *g_engine = 0;
-uint16 g_debugLevel = 0;
-
Engine::Engine(OSystem *syst)
: _system(syst), _gameDataPath(ConfMan.get("path")) {
g_engine = this;
@@ -44,8 +42,6 @@ Engine::Engine(OSystem *syst)
// Add default file directory
File::addDefaultDirectory(_gameDataPath);
- g_debugLevel = ConfMan.getInt("debuglevel");
-
_saveFileMan = _system->getSavefileManager();
}
@@ -162,16 +158,7 @@ void CDECL warning(const char *s, ...) {
#endif
}
-void CDECL debug(int level, const char *s, ...) {
- char buf[STRINGBUFLEN];
- va_list va;
-
- if (level > g_debugLevel)
- return;
-
- va_start(va, s);
- vsprintf(buf, s, va);
- va_end(va);
+static void debugHelper(const char *buf) {
#ifndef _WIN32_WCE
printf("%s\n", buf);
#endif
@@ -190,27 +177,29 @@ void CDECL debug(int level, const char *s, ...) {
fflush(stdout);
}
-void CDECL debug(const char *s, ...) {
+void CDECL debug(int level, const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
+ if (level > ConfMan.getInt("debuglevel"))
+ return;
+
va_start(va, s);
vsprintf(buf, s, va);
va_end(va);
- printf("%s\n", buf);
+
+ debugHelper(buf);
+}
-#if defined( USE_WINDBG )
- strcat(buf, "\n");
-#if defined( _WIN32_WCE )
- TCHAR buf_unicode[1024];
- MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
- OutputDebugString(buf_unicode);
-#else
- OutputDebugString(buf);
-#endif
-#endif
+void CDECL debug(const char *s, ...) {
+ char buf[STRINGBUFLEN];
+ va_list va;
- fflush(stdout);
+ va_start(va, s);
+ vsprintf(buf, s, va);
+ va_end(va);
+
+ debugHelper(buf);
}
void checkHeap() {