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author | Max Horn | 2006-04-15 17:32:06 +0000 |
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committer | Max Horn | 2006-04-15 17:32:06 +0000 |
commit | dc5f513bcf7b6177a4d8f7e10fb4ed4dd55d7588 (patch) | |
tree | 8f89d1c229bd6cb48f545c3310a380e44ba9861d /base | |
parent | fa085439b9a346efe99cf0a95c8f6bba293c18e7 (diff) | |
download | scummvm-rg350-dc5f513bcf7b6177a4d8f7e10fb4ed4dd55d7588.tar.gz scummvm-rg350-dc5f513bcf7b6177a4d8f7e10fb4ed4dd55d7588.tar.bz2 scummvm-rg350-dc5f513bcf7b6177a4d8f7e10fb4ed4dd55d7588.zip |
Set *plugin to 0, not plugin, which has the advantage that games launch again... stupid me
svn-id: r21914
Diffstat (limited to 'base')
-rw-r--r-- | base/gameDetector.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/base/gameDetector.cpp b/base/gameDetector.cpp index ad529ce4be..6889d47b99 100644 --- a/base/gameDetector.cpp +++ b/base/gameDetector.cpp @@ -256,7 +256,7 @@ GameDescriptor GameDetector::findGame(const String &gameName, const Plugin **plu GameDescriptor result; if (plugin) - plugin = 0; + *plugin = 0; PluginList::const_iterator iter = plugins.begin(); for (iter = plugins.begin(); iter != plugins.end(); ++iter) { |