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author | Max Horn | 2007-06-15 17:13:13 +0000 |
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committer | Max Horn | 2007-06-15 17:13:13 +0000 |
commit | e627cddd19968dcff709518e7d159475249576be (patch) | |
tree | ea0d5eb0bd71e157df22c3a1a54353082268a2be /base | |
parent | a5c2c06a974032daa240756b567552c668fe9b90 (diff) | |
download | scummvm-rg350-e627cddd19968dcff709518e7d159475249576be.tar.gz scummvm-rg350-e627cddd19968dcff709518e7d159475249576be.tar.bz2 scummvm-rg350-e627cddd19968dcff709518e7d159475249576be.zip |
Added some doxygen comments to (Plain)GameDescriptor, and added a findPlainGameDescriptor convenience function
svn-id: r27422
Diffstat (limited to 'base')
-rw-r--r-- | base/game.cpp | 12 | ||||
-rw-r--r-- | base/game.h | 24 |
2 files changed, 33 insertions, 3 deletions
diff --git a/base/game.cpp b/base/game.cpp index 960d9ef9f1..9aaaf3a6af 100644 --- a/base/game.cpp +++ b/base/game.cpp @@ -26,6 +26,16 @@ #include "base/game.h" #include "base/plugins.h" +const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list) { + const PlainGameDescriptor *g = list; + while (g->gameid) { + if (0 == scumm_stricmp(gameid, g->gameid)) + break; + g++; + } + return g; +} + void GameDescriptor::updateDesc(const char *extra) { // TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone. // We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or @@ -58,7 +68,7 @@ void GameDescriptor::updateDesc(const char *extra) { namespace Base { -// TODO: Find a better place for this function. +// TODO: Find a better name & place for this function. GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin) { // Find the GameDescriptor for this target const PluginList &plugins = PluginManager::instance().getPlugins(); diff --git a/base/game.h b/base/game.h index 9fd997c241..ab52601752 100644 --- a/base/game.h +++ b/base/game.h @@ -31,11 +31,31 @@ #include "common/array.h" #include "common/hash-str.h" +/** + * A simple structure used to map gameids (like "monkey", "sword1", ...) to + * nice human readable and descriptive game titles (like "The Secret of Monkey Island"). + * This is a plain struct to make it possible to declare NULL-terminated C arrays + * consisting of PlainGameDescriptors. + */ struct PlainGameDescriptor { const char *gameid; - const char *description; // TODO: Rename this to "title" or so + const char *description; }; +/** + * Given a list of PlainGameDescriptors, returns the first PlainGameDescriptor + * matching the given gameid. If not match is found return 0. + * The end of the list marked by a PlainGameDescriptor with gameid equal to 0. + */ +const PlainGameDescriptor *findPlainGameDescriptor(const char *gameid, const PlainGameDescriptor *list); + +/** + * A hashmap describing details about a given game. In a sense this is a refined + * version of PlainGameDescriptor, as it also contains a gameid and a description string. + * But in addition, platform and language settings, as well as arbitrary other settings, + * can be contained in a GameDescriptor. + * This is an essential part of the glue between the game engines and the launcher code. + */ class GameDescriptor : public Common::StringMap { public: GameDescriptor() { @@ -90,7 +110,7 @@ class Plugin; namespace Base { -// TODO: Find a better place for this function. +// TODO: Find a better name & place for this function. GameDescriptor findGame(const Common::String &gameName, const Plugin **plugin = NULL); } // End of namespace Base |