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author | Cameron Cawley | 2019-11-10 16:34:25 +0000 |
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committer | Eugene Sandulenko | 2019-11-17 22:33:56 +0100 |
commit | f2b9f7bb76c041825bef1dcee3abf17d923898da (patch) | |
tree | 9ead87f005a086b6c1cb2cfe4e81d846e3e691dc /base | |
parent | c5a5e0f68a8d740f37f234e773988e8f58273466 (diff) | |
download | scummvm-rg350-f2b9f7bb76c041825bef1dcee3abf17d923898da.tar.gz scummvm-rg350-f2b9f7bb76c041825bef1dcee3abf17d923898da.tar.bz2 scummvm-rg350-f2b9f7bb76c041825bef1dcee3abf17d923898da.zip |
BACKENDS: Remove the Windows CE port
Diffstat (limited to 'base')
-rw-r--r-- | base/commandLine.cpp | 4 | ||||
-rw-r--r-- | base/main.cpp | 8 | ||||
-rw-r--r-- | base/plugins.cpp | 2 |
3 files changed, 5 insertions, 9 deletions
diff --git a/base/commandLine.cpp b/base/commandLine.cpp index a0058e166a..c8ceea77af 100644 --- a/base/commandLine.cpp +++ b/base/commandLine.cpp @@ -82,7 +82,7 @@ static const char HELP_STRING[] = " --auto-detect Display a list of games from current or specified directory\n" " and start the first one. Use --path=PATH to specify a directory.\n" " --recursive In combination with --add or --detect recurse down all subdirectories\n" -#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) +#if defined(WIN32) && !defined(__SYMBIAN32__) " --console Enable the console window (default:enabled)\n" #endif "\n" @@ -738,7 +738,7 @@ Common::String parseCommandLine(Common::StringMap &settings, int argc, const cha END_OPTION #endif -#if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) +#if defined(WIN32) && !defined(__SYMBIAN32__) // Optional console window on Windows (default: enabled) DO_LONG_OPTION_BOOL("console") END_OPTION diff --git a/base/main.cpp b/base/main.cpp index 5df9fec22e..8121d77c88 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -78,9 +78,7 @@ #endif #endif -#if defined(_WIN32_WCE) -#include "backends/platform/wince/CELauncherDialog.h" -#elif defined(__DC__) +#if defined(__DC__) #include "backends/platform/dc/DCLauncherDialog.h" #else #include "gui/launcher.h" @@ -97,9 +95,7 @@ static bool launcherDialog() { // blindly be passed to the first game launched from the launcher. ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear(); -#if defined(_WIN32_WCE) - CELauncherDialog dlg; -#elif defined(__DC__) +#if defined(__DC__) DCLauncherDialog dlg; #else GUI::LauncherDialog dlg; diff --git a/base/plugins.cpp b/base/plugins.cpp index 6a24409929..d5733599be 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -93,7 +93,7 @@ public: // static/dynamic plugin, like it's done for the engines LINK_PLUGIN(AUTO) LINK_PLUGIN(NULL) - #if defined(WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) + #if defined(WIN32) && !defined(__SYMBIAN32__) LINK_PLUGIN(WINDOWS) #endif #if defined(USE_ALSA) |