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author | Max Horn | 2006-04-15 13:21:02 +0000 |
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committer | Max Horn | 2006-04-15 13:21:02 +0000 |
commit | f3278d7f8293bbca518415e4193d17e6c9efd2e7 (patch) | |
tree | 81cf07745e72bfc4f13fe19ab665c207c8c74e02 /base | |
parent | 3628629007e4b97b7b634d0545e3acd474c7708b (diff) | |
download | scummvm-rg350-f3278d7f8293bbca518415e4193d17e6c9efd2e7.tar.gz scummvm-rg350-f3278d7f8293bbca518415e4193d17e6c9efd2e7.tar.bz2 scummvm-rg350-f3278d7f8293bbca518415e4193d17e6c9efd2e7.zip |
Clear the transient domaing *after* running the launcher, not before, so that the graphics mode gets set correctly
svn-id: r21907
Diffstat (limited to 'base')
-rw-r--r-- | base/main.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/base/main.cpp b/base/main.cpp index afa163625c..6fdcc55b36 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -315,13 +315,13 @@ extern "C" int scummvm_main(int argc, char *argv[]) { // Unless a game was specified, show the launcher dialog if (detector._targetName.empty()) { + running = launcherDialog(detector, system); + // Discard any command line options. Those that affect the graphics // mode etc. already have should have been handled by the backend at // this point. And the others (like bootparam etc.) should not // blindly be passed to the first game launched from the launcher. ConfMan.getDomain(Common::ConfigManager::kTransientDomain)->clear(); - - running = launcherDialog(detector, system); } // FIXME: We're now looping the launcher. This, of course, doesn't |