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authorMax Horn2005-01-01 18:53:47 +0000
committerMax Horn2005-01-01 18:53:47 +0000
commitf52be9df681358564991e0988bf70160970104ad (patch)
treed7de4493e5f6e7c0b229014707a915d0b42d07e3 /base
parent03d4a6fa47e73ddbddc6bc096f6cef14ea7d7441 (diff)
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Changed OSystem::instance() to return a reference, not a pointer (it now matches the Singleton interface)
svn-id: r16402
Diffstat (limited to 'base')
-rw-r--r--base/main.cpp34
1 files changed, 18 insertions, 16 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 3203d59775..1fbaa96ff7 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -187,19 +187,19 @@ static void do_memory_test(void) {
int gDebugLevel = 0;
-static bool launcherDialog(GameDetector &detector, OSystem *system) {
+static bool launcherDialog(GameDetector &detector, OSystem &system) {
- system->beginGFXTransaction();
+ system.beginGFXTransaction();
// Set the user specified graphics mode (if any).
- system->setGraphicsMode(ConfMan.get("gfx_mode").c_str());
+ system.setGraphicsMode(ConfMan.get("gfx_mode").c_str());
// GUI is (currently) always running at 320x200
- system->initSize(320, 200);
- system->endGFXTransaction();
+ system.initSize(320, 200);
+ system.endGFXTransaction();
// Clear the main screen
- system->clearScreen();
+ system.clearScreen();
// FIXME - mouse cursors are currently always set via 8 bit data.
// Thus for now we need to setup a dummy palette. On the long run, we might
@@ -226,7 +226,7 @@ static bool launcherDialog(GameDetector &detector, OSystem *system) {
255, 255, 255, 0,
};
- system->setPalette(dummy_palette, 0, 16);
+ system.setPalette(dummy_palette, 0, 16);
#if defined(_WIN32_WCE)
CELauncherDialog dlg(detector);
@@ -238,7 +238,7 @@ static bool launcherDialog(GameDetector &detector, OSystem *system) {
return (dlg.runModal() != -1);
}
-static int runGame(GameDetector &detector, OSystem *system) {
+static int runGame(GameDetector &detector, OSystem &system) {
// Set the window caption to the game name
Common::String caption(ConfMan.get("description", detector._targetName));
@@ -247,11 +247,11 @@ static int runGame(GameDetector &detector, OSystem *system) {
if (caption.isEmpty())
caption = detector._targetName;
if (!caption.isEmpty()) {
- system->setWindowCaption(caption.c_str());
+ system.setWindowCaption(caption.c_str());
}
// Create the game engine
- Engine *engine = detector.createEngine(system);
+ Engine *engine = detector.createEngine(&system);
assert(engine);
// Add extrapath (if any) to the directory search list
@@ -275,7 +275,7 @@ static int runGame(GameDetector &detector, OSystem *system) {
delete engine;
// Stop all sound processing now (this prevents some race conditions later on)
- system->clearSoundCallback();
+ system.clearSoundCallback();
return result;
}
@@ -372,13 +372,13 @@ extern "C" int scummvm_main(GameDetector &detector, int argc, char *argv[]) {
// Ensure the system object exists (it may have already been created
// at an earlier point, though!)
- OSystem *system = OSystem::instance();
+ OSystem &system = OSystem::instance();
// Create the timer services
- g_timer = new Timer(system);
+ g_timer = new Timer(&system);
// Set initial window caption
- system->setWindowCaption(gScummVMFullVersion);
+ system.setWindowCaption(gScummVMFullVersion);
// Unless a game was specified, show the launcher dialog
if (detector._targetName.isEmpty())
@@ -413,8 +413,10 @@ extern "C" int scummvm_main(GameDetector &detector, int argc, char *argv[]) {
// ...and quit (the return 0 should never be reached)
delete g_timer;
- system->quit();
- delete system;
+ system.quit();
+
+ error("If you are seeing this, your OSystem backend is not working properly");
+
return 0;
}
// allegro needs this for some reason...