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authorMax Horn2007-02-18 18:07:32 +0000
committerMax Horn2007-02-18 18:07:32 +0000
commit348b72e107e39cb95559ebfdc7b835dbcfd14fc8 (patch)
tree3447fc8005631465661ef52ebcbc84670c37af0f /common/advancedDetector.cpp
parent17b14e44c76ee7630d45ee21c11412f9d1948a96 (diff)
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Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit
svn-id: r25695
Diffstat (limited to 'common/advancedDetector.cpp')
-rw-r--r--common/advancedDetector.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/common/advancedDetector.cpp b/common/advancedDetector.cpp
index 809a279281..5f2873126a 100644
--- a/common/advancedDetector.cpp
+++ b/common/advancedDetector.cpp
@@ -403,11 +403,17 @@ static ADGameDescList detectGame(const FSList *fslist, const Common::ADParams &p
if (!filesMD5.empty()) {
// TODO: This message should be cleaned up / made more specific.
// For example, we should specify at least which engine triggered this.
- printf("MD5s of your game version are unknown. Please, report following data to\n");
- printf("ScummVM team along with your game name and version:\n");
+ //
+ // Might also be helpful to display the full path (for when this is used
+ // from the mass detector).
+ printf("Your game version appears to be unknown. Please, report the following\n");
+ printf("data to the ScummVM team along with name of the game you tried to add\n");
+ printf("and its version/language/etc.:\n");
for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file)
- printf("%s: \"%s\", %d\n", file->_key.c_str(), file->_value.c_str(), filesSize[file->_key]);
+ printf(" %s: '%s', %d\n", file->_key.c_str(), file->_value.c_str(), filesSize[file->_key]);
+
+ printf("\n");
}
if (params.fileBasedFallback != 0) {