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author | Eugene Sandulenko | 2006-10-02 22:21:57 +0000 |
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committer | Eugene Sandulenko | 2006-10-02 22:21:57 +0000 |
commit | 988ddf2b3664b37f20ddad46e65bc789145f1d80 (patch) | |
tree | bdd6e4b50eb3c8791081b90a1bb64f9110f58c6f /common/advancedDetector.h | |
parent | 574665be4b98675016bbb6aefcc1a00b70ee025c (diff) | |
download | scummvm-rg350-988ddf2b3664b37f20ddad46e65bc789145f1d80.tar.gz scummvm-rg350-988ddf2b3664b37f20ddad46e65bc789145f1d80.tar.bz2 scummvm-rg350-988ddf2b3664b37f20ddad46e65bc789145f1d80.zip |
Unify SAGA/AGOS detection code so other engines could also reuse it
without further code duplication.
svn-id: r24083
Diffstat (limited to 'common/advancedDetector.h')
-rw-r--r-- | common/advancedDetector.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/common/advancedDetector.h b/common/advancedDetector.h new file mode 100644 index 0000000000..013a06a0d1 --- /dev/null +++ b/common/advancedDetector.h @@ -0,0 +1,90 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2005-2006 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ +#ifndef COMMON_ADVANCED_DETECTOR_H +#define COMMON_ADVANCED_DETECTOR_H + +#include "common/fs.h" + +namespace Common { + +struct ADGameFileDescription { + const char *fileName; + uint16 fileType; + const char *md5; +}; + +struct ADGameDescription { + const char *name; + int gameType; + int gameId; + const char *extra; + int filesCount; + ADGameFileDescription *filesDescriptions; + uint32 features; + Language language; + Platform platform; +}; + +typedef Array<int> ADList; +typedef Array<ADGameDescription*> ADGameDescList; + +class AdvancedDetector { + +public: + AdvancedDetector(); + ~AdvancedDetector() {}; + + + void registerGameDescriptions(Array<ADGameDescription*> gameDescriptions) { + _gameDescriptions = gameDescriptions; + } + + /** + * Specify number of bytes which are used to calculate MD5 + * Default value is 0 which means whole file + */ + void setFileMD5Bytes(int bytes) { _fileMD5Bytes = bytes; } + + /** + * Detect games in specified directory. + * Parameters language and platform are used to pass on values + * specified by the user. I.e. this is used to restrict search scope + * + * @param fslist: FSList to scan or NULL for scanning all specified + * default directories. + * @param language: restrict results to specified language only + * @param platform: restrict results to specified platform only + * @return: list of indexes to GameDescriptions of matched games + */ + ADList detectGame(const FSList *fslist, Language language, Platform platform); + +private: + ADGameDescList _gameDescriptions; + + int _fileMD5Bytes; + + String getDescription(int num); +}; + +} // End of namespace Common + +#endif |