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authorMax Horn2003-10-08 21:59:23 +0000
committerMax Horn2003-10-08 21:59:23 +0000
commitd1773647159f9ef1393d7a1d33204de5886edce5 (patch)
treed31f1a3689fa34a525671f21d7a858fe8570762f /common/config-manager.h
parent3c78c0929c553fd67016f87c6cdc38d3f50d7ca2 (diff)
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new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2003 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ *
+ */
+
+#ifndef COMMON_CONFIG_H
+#define COMMON_CONFIG_H
+
+#include "common/list.h"
+#include "common/map.h"
+#include "common/singleton.h"
+#include "common/str.h"
+#include "common/util.h"
+
+namespace Common {
+
+class File;
+
+
+/**
+ * The (singleton) configuration manager, used to query & set configuration
+ * values using string keys.
+ *
+ * @todo Implement the callback based notification system (outline below)
+ * which sends out notifications to interested parties whenever the value
+ * of some specific (or any) configuration key changes.
+ */
+class ConfigManager : public Singleton<ConfigManager> {
+public:
+ class Domain : public StringMap {
+// friend class ConfigManager;
+ public:
+ const String &get(const String &key) const {
+ Node *node = findNode(_root, key);
+ return node ? node->_value : String::emptyString;
+ }
+/*
+ void set(const String &key, const String &value);
+ void set(const String &key, int value);
+ void set(const String &key, bool value);
+*/
+ };
+
+ typedef Map<String, Domain> DomainMap;
+
+ /** The name of the application domain (normally 'scummvm'). */
+ static const String kApplicationDomain;
+
+ bool hasKey(const String &key) const;
+ bool hasKey(const String &key, const String &dom) const;
+
+ const String & get(const String &key) const;
+ const String & get(const String &key, const String &dom) const;
+ int getInt(const String &key, const String &dom = String::emptyString) const;
+ bool getBool(const String &key, const String &dom = String::emptyString) const;
+
+ void set(const String &key, const String &value);
+ void set(const String &key, const String &value, const String &dom);
+ void set(const String &key, const char *value, const String &dom = String::emptyString);
+ void set(const String &key, int value, const String &dom = String::emptyString);
+ void set(const String &key, bool value, const String &dom = String::emptyString);
+
+ void registerDefault(const String &key, const String &value);
+ void registerDefault(const String &key, const char *value);
+ void registerDefault(const String &key, int value);
+ void registerDefault(const String &key, bool value);
+// ...
+
+ void flushToDisk();
+
+ void setActiveDomain(const String &domain);
+
+// void addDomain(const String &name);
+ void removeGameDomain(const String &name);
+ void renameGameDomain(const String &oldName, const String &newName);
+ bool hasGameDomain(const String &domain) const;
+ const DomainMap & getGameDomains() const { return _gameDomains; }
+
+/*
+ TODO: Callback/change notification system
+ typedef void (*ConfigCallback)(const ConstString &key, void *refCon);
+
+ void registerCallback(const ConstString &key, ConfigCallback cfgc, void *refCon)
+ void unregisterCallback(const ConstString &key, ConfigCallback cfgc)
+*/
+
+private:
+ friend class Singleton<ConfigManager>;
+ ConfigManager();
+
+ void loadFile(const String &filename);
+ void writeDomain(FILE *file, const String &name, const Domain &domain);
+
+// Domain _runtimeDomain;
+ DomainMap _gameDomains;
+ DomainMap _globalDomains;
+ Domain _defaultsDomain;
+
+ List<Domain *> _searchOrder;
+
+ String _activeDomain;
+ String _filename;
+};
+
+} // End of namespace Common
+
+/** Shortcut for accessing the configuration manager. */
+#define ConfMan Common::ConfigManager::instance()
+
+#endif