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authorMax Horn2003-04-30 12:43:56 +0000
committerMax Horn2003-04-30 12:43:56 +0000
commit81c3ade33193a226cc835d2e1dc905732923bff0 (patch)
treea60f57b6086a2c27f65b9651e30c2602fa0355c3 /common/engine.h
parent42f156ddada4c6f51e1612e9b0f18ec7c9dd9cee (diff)
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more PalmOS changes
svn-id: r7220
Diffstat (limited to 'common/engine.h')
-rw-r--r--common/engine.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/common/engine.h b/common/engine.h
index ec2e7cad38..e84f7477c6 100644
--- a/common/engine.h
+++ b/common/engine.h
@@ -82,7 +82,6 @@ void checkHeap();
// in this header. This serves two purposes:
// 1) Clean seperation from the game modules (scumm, simon) and the generic code
// 2) Faster (compiler doesn't have to parse lengthy header files)
-
#ifndef DISABLE_SCUMM
extern const VersionSettings *Engine_SCUMM_targetList();
extern Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst);