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author | Max Horn | 2003-04-30 12:43:56 +0000 |
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committer | Max Horn | 2003-04-30 12:43:56 +0000 |
commit | 81c3ade33193a226cc835d2e1dc905732923bff0 (patch) | |
tree | a60f57b6086a2c27f65b9651e30c2602fa0355c3 /common/engine.h | |
parent | 42f156ddada4c6f51e1612e9b0f18ec7c9dd9cee (diff) | |
download | scummvm-rg350-81c3ade33193a226cc835d2e1dc905732923bff0.tar.gz scummvm-rg350-81c3ade33193a226cc835d2e1dc905732923bff0.tar.bz2 scummvm-rg350-81c3ade33193a226cc835d2e1dc905732923bff0.zip |
more PalmOS changes
svn-id: r7220
Diffstat (limited to 'common/engine.h')
-rw-r--r-- | common/engine.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/common/engine.h b/common/engine.h index ec2e7cad38..e84f7477c6 100644 --- a/common/engine.h +++ b/common/engine.h @@ -82,7 +82,6 @@ void checkHeap(); // in this header. This serves two purposes: // 1) Clean seperation from the game modules (scumm, simon) and the generic code // 2) Faster (compiler doesn't have to parse lengthy header files) - #ifndef DISABLE_SCUMM extern const VersionSettings *Engine_SCUMM_targetList(); extern Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst); |